MX vs ATV resurrected! MX vs ATV Supercross official press release!!

MvA
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12/25/2013 11:55pm Edited Date/Time 12/26/2013 12:01am
Sir, I've played MX vs ATV Alive way more then one day, I've played it since release date and play those stupid "short tracks" just to...
Sir, I've played MX vs ATV Alive way more then one day, I've played it since release date and play those stupid "short tracks" just to level up to 50 and i've played more after with the releases of Hondas , and still found myself going back MX vs ATV Reflex and it still held 12 player lobbies NP ...

Sorry , but your reply wasn't good enough to even to compare terrible gameplay of Alive to Reflex ... Won't happen..

If you haven't read previous replys and actually a previous reply also said Reflex sold WAY more then Alive those are the facts.

Please for the sake of us 80% of Reflex fans compared of 20% of Alive fans give any suggestions from MvA this would be your #1 fail of creating a game to go in Alive's direction ... This would be a nightmare

@Willie, good luck playing with reflex it has more free-ness to throw your scrubs and not jump straight in the air and drop basically straight down from the sky lol have fun get used to it and enjoy !
Like I said, the game has flaws, but immediately dismissing my argument as "wrong" because you said so doesn't create a good counter argument.

The Honda 450 is widely known for being the worst bike in the game.

Just because one game sold more than another doesn't mean it was the best game; it means it appealed to more people.

You're essentially saying that you like reflex better, and that is fine, but basing your argument on that notion is weak.
12/26/2013 12:04am
Sir, I've played MX vs ATV Alive way more then one day, I've played it since release date and play those stupid "short tracks" just to...
Sir, I've played MX vs ATV Alive way more then one day, I've played it since release date and play those stupid "short tracks" just to level up to 50 and i've played more after with the releases of Hondas , and still found myself going back MX vs ATV Reflex and it still held 12 player lobbies NP ...

Sorry , but your reply wasn't good enough to even to compare terrible gameplay of Alive to Reflex ... Won't happen..

If you haven't read previous replys and actually a previous reply also said Reflex sold WAY more then Alive those are the facts.

Please for the sake of us 80% of Reflex fans compared of 20% of Alive fans give any suggestions from MvA this would be your #1 fail of creating a game to go in Alive's direction ... This would be a nightmare

@Willie, good luck playing with reflex it has more free-ness to throw your scrubs and not jump straight in the air and drop basically straight down from the sky lol have fun get used to it and enjoy !
MvA wrote:
Like I said, the game has flaws, but immediately dismissing my argument as "wrong" because you said so doesn't create a good counter argument. The Honda...
Like I said, the game has flaws, but immediately dismissing my argument as "wrong" because you said so doesn't create a good counter argument.

The Honda 450 is widely known for being the worst bike in the game.

Just because one game sold more than another doesn't mean it was the best game; it means it appealed to more people.

You're essentially saying that you like reflex better, and that is fine, but basing your argument on that notion is weak.
Flaws, has shxt tons of flaws it was rushed for sure as we all know ... I mean you look like your going sooo slow, and hit jumps you fly straight to the moon and drop this isn't realistic , i've mentioned alot in previous posts not far back from here...

Only good keys from Alive were the rider physics in turns, using brake in turns and ease on the throttle, an the others ive posted, just saying in reflex you could scrub like a sick-o and bring it back hittin' better sized jumps ... You haven't hit triples in the AMA so you wouldn't actually know how big they actually are ... Look at the energy monster cup 2013 triple fawkin prob 80 or more feet, in video game wise it's just right in Reflex ...

Like i've said the majority wants Reflex with more SX and National tracks and more career like (EA 2000) give us a points system with just SX tracks from points till all tracks are played out to reset to 0) and just more customization ... I would only scale Reflex alittle bit it's actually pretty legit for being a old game and being the newest to reflex stick to throw your OWN scrubs or whips it's more freely , unlike alive its whack ...
12/26/2013 2:24am
It boils down to tracks for me, mainly. Heck I still play the ol' EA SX games because they have replica tracks. Reflex's Supercross tracks were decent but the scale is too large, game too fast, etc. Alive's DLC SX tracks were way too short and had the tough block issue. Both game's Nationals are totally unrealistic and terrible.

Except...except....the brilliant James Stewart Compound. The Pro National tracks and both JS7 SX tracks are brilliant and the best thing in MX gaming. That is what I am looking for in the new game. Even if they don't have the license, replicate the SX tracks as closely as possible in design, lap times, feel.
flap
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Stockholm, SE
12/26/2013 3:45am
One thing ive always found annoying is how they always start from the ground up with every new MX game. Why would that be a good thing? What about just tweaking the product you already have?

Every single game theyve come out saying how they started from the ground up and built an all new enginge etc etc.. What other sports game does that?

Look at NHL, Fifa and those games. They are able to release a game every year that is just slightly tweaked, often times only for the better. They listen to the fans and change what needs to be changed and leaves the rest how it is.

The way the MX vs Atv games are built is just so hit and miss. Every new game that comes out just piles up new problems instead of them just fixing what needs to be fixed with the previous game, toss in new tracks and bikes.. And release a new game every year.

To me that seems like a no-brainer? ALOT less work and ALOT more revenue by being able to sell a new game yearly instead of every 6 years..

My vote is to get rid of the MX vs ATV branding. Why not just call it Motocross 2014 aim for a yearly released sports franchise.

The Shop

Crash82
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12/26/2013 6:56am Edited Date/Time 12/26/2013 7:06am
mx 219 wrote:
my question is do you really want a game that is a "sim"? Me, no, if I want to get that same feeling of riding a...
my question is do you really want a game that is a "sim"? Me, no, if I want to get that same feeling of riding a bike I want to go outside and ride a dirt bike. When I play video games I want it to be more of a fun, relaxing thing to mess around with buddies. I was very good at mx vs atv unleashed, I would argue the best (Im very humble lol) on xbox and PC. I still play it on my 360 on occasion, because its fun.

Since the mid 2000's I think games in general have gotten too complicated,and there is too much going on. Whether its Madden, COD, or mx games. I also think sales have suffered because of that. The video game market is not what it was in the early 2000s, yes you have some games that do well, but overall the market isnt what it was. Look at sales / number of games available.

Im pretty sure video games were created to be fun, not something you need to sit down and spend hours on a night. That is why I have never played MXSim. Im one to do things all out, so if I would play MXSim I would want to do all the races which would mean hours spent a day to be good, especially to learn the game.


I personally want to see something more like Unleashed, they could even get rid of the clutch. I would just like to play something more "arcadish" and I'm sure Im in the minority. But Im past the point of racing online super competitively, I just want to have fun. just pick up the controller and learn the track, not setting up your bike, no gay scrub master, or clutch master.
Nevermind.
Ramrod
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12/26/2013 7:08am
Good to see lots of passion here for a great mx video game. I have bought every mx video game ever made for the console, even the shitty ones and I will continue to buy them.

I liked Reflex way better. It seemed like in Reflex the bike turned to much and was twitchy and in Alive it couldn't turn enough. Both games had good points but Reflex just has way more.
12/26/2013 7:08am
Reflex hands down was WAY better than Alive. People always complain about the traction in Reflex, but isn't that pretty realistic in comparison to most supercross tracks in real life? And besides, it adds a challenge to the game by making the gamer use the throttle appropriately just like in real life. I don't want an mx game where you can just hold it wide open the entire time and rail corners like your on a rail. My point is that Reflex was challenging, more realistic, and way more fun than alive. Hopefully they will just approve upon reflex and keep Alive out of the picture.
Crash82
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12/26/2013 7:28am
I never had traction problems with reflex, this whole thread cracks me up now that I have about 15 hours on MXsim I don't think anything else can touch it, I have to laugh when folks throw the word realistic around.
12/26/2013 7:43am
Yeah I agree with keeptwostrokesalive. I didn't hate Alive but Reflex was the ultimate MX game for me. It just needed greater difficulty and a few more tracks (by way of a track editor). The lack of traction and acceleration was great because it rewarded subtle input from the player, good line selection and most of all, keeping up momentum - which in turn became all the more critical as the tracks got rough. Alive seemed to try and lessen those gameplay mechanics, and was imo the worse for it.
scooterB
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USA
12/26/2013 8:01am
been playing a lot of reflex on PC lately. Seems to run smoother than xbox360 and the controls are actually a bit crisper. Definitely seems way less buggy than the console version, especially as far as running into other riders and not wiping out unwarranted. there's a good amount of custom tracks that are pretty fun too.

just hoping they dont try and deviate too far from what they know already works
Spagina767
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12/26/2013 8:36am
Reflex/ Alive feel
Real bikes
Real SX/MX tracks
20 rider gates.. Hell maybe more ourdoors
Acerbis track markers that don't kill you when you hit one... Just peanalties for riding off track too long

REALISM.

Some of these car racing games I see are remarkably accurate... That's what makes it so cool to me. I don't know why game companies do not apply this to MX like they do in almost every other sport. I know some games are unrealistic, but when MX only has 1 game it needs to be treated like the premier, real, SX/MX game.
MvA
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12/26/2013 9:37am
Flaws, has shxt tons of flaws it was rushed for sure as we all know ... I mean you look like your going sooo slow, and...
Flaws, has shxt tons of flaws it was rushed for sure as we all know ... I mean you look like your going sooo slow, and hit jumps you fly straight to the moon and drop this isn't realistic , i've mentioned alot in previous posts not far back from here...

Only good keys from Alive were the rider physics in turns, using brake in turns and ease on the throttle, an the others ive posted, just saying in reflex you could scrub like a sick-o and bring it back hittin' better sized jumps ... You haven't hit triples in the AMA so you wouldn't actually know how big they actually are ... Look at the energy monster cup 2013 triple fawkin prob 80 or more feet, in video game wise it's just right in Reflex ...

Like i've said the majority wants Reflex with more SX and National tracks and more career like (EA 2000) give us a points system with just SX tracks from points till all tracks are played out to reset to 0) and just more customization ... I would only scale Reflex alittle bit it's actually pretty legit for being a old game and being the newest to reflex stick to throw your OWN scrubs or whips it's more freely , unlike alive its whack ...
You just said three good things about alive and only one good thing about reflex:

"Only good keys from Alive were the rider physics in turns, using brake in turns and ease on the throttle, an the others ive posted, just saying in reflex you could scrub like a sick-o and bring it back hittin' better sized jumps"

i think you just can't scrub in Alive... What kind of laps can you run?

And I believe triples are 72 ft if I remember correctly.
12/26/2013 10:00am
Sick scrubs only in Reflex? I can throw sick scrubs in both games, but it's completely different movements. If you try to scrub in Alive like you do in Reflex you're going to eat shit. You can throw some gnarly scrubs in Alive, but the joystick movements are completely different. And speed and jumping far in SX? That's laughable. SX isn't about speed and jumping far. It's about rhythm, timing, and throttle control which Alive nailed on the SX tracks. Look at REAL riders hitting rhythm sections in SX. They pop up and down just like your complaining about Alive doing. The DLC SX tracks in Alive were far too short, but I think if they were twice as long giving 50-60 sec lap times they would have been pretty good minus the tuff block issue, which has plagued both games. The JS7 SX tracks were badass and offered TONS of different lines and rhythm options, and they catered more to timing and throttle control than just holding the gas down and leaning back. Reflex was just WFO which is not what SX is about.
MvA
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12/26/2013 10:41am
SEE ARE125 wrote:
Sick scrubs only in Reflex? I can throw sick scrubs in both games, but it's completely different movements. If you try to scrub in Alive like...
Sick scrubs only in Reflex? I can throw sick scrubs in both games, but it's completely different movements. If you try to scrub in Alive like you do in Reflex you're going to eat shit. You can throw some gnarly scrubs in Alive, but the joystick movements are completely different. And speed and jumping far in SX? That's laughable. SX isn't about speed and jumping far. It's about rhythm, timing, and throttle control which Alive nailed on the SX tracks. Look at REAL riders hitting rhythm sections in SX. They pop up and down just like your complaining about Alive doing. The DLC SX tracks in Alive were far too short, but I think if they were twice as long giving 50-60 sec lap times they would have been pretty good minus the tuff block issue, which has plagued both games. The JS7 SX tracks were badass and offered TONS of different lines and rhythm options, and they catered more to timing and throttle control than just holding the gas down and leaning back. Reflex was just WFO which is not what SX is about.
That's exactly right. The stewart supercross are absolutely epic with line choices.

You don't see anyone but Bubba in his Kawi days scrubbing in the middle of rhythm sections.

I'm tired of people badmouthing Alive when it does more right than Reflex.. It just needs a few simple fixes..
jakeeee
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12/26/2013 1:09pm
be a tough job to beat mx sim i think
Aaryn234
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Fantasy
12/26/2013 2:06pm
mxgoon wrote:
I've played both and got pretty decent at both. After playing Alive for around 6 months I went back to Reflex and wondered why I ever...
I've played both and got pretty decent at both. After playing Alive for around 6 months I went back to Reflex and wondered why I ever bothered to play Alive. I still play it now even with out the online component.

Apart from the issues with connecting to online games that Reflex had, it's bad ass.

If it was up to me I would fix the issues with the servers, update the graphics and sounds, new tracks and a track editor and add a story mode and away ya go. Don't touch the physics!!!!
Yep so true.

Reflex as a few people have now stated just needed better AI (Seriously every race at Stone Point 1 half the field would turn left at the right hand corner before the finish line!) tough blocks to stay in place a little better and allow more contact between riders.

Then add that to my last post about game play career mode and my year would be ruined due to playing to much Play Station lol
KlootZak
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12/26/2013 2:09pm
Yeah I agree with keeptwostrokesalive. I didn't hate Alive but Reflex was the ultimate MX game for me. It just needed greater difficulty and a few...
Yeah I agree with keeptwostrokesalive. I didn't hate Alive but Reflex was the ultimate MX game for me. It just needed greater difficulty and a few more tracks (by way of a track editor). The lack of traction and acceleration was great because it rewarded subtle input from the player, good line selection and most of all, keeping up momentum - which in turn became all the more critical as the tracks got rough. Alive seemed to try and lessen those gameplay mechanics, and was imo the worse for it.
I agree 400%. Exactly my thought ...
12/26/2013 2:22pm
Flaws, has shxt tons of flaws it was rushed for sure as we all know ... I mean you look like your going sooo slow, and...
Flaws, has shxt tons of flaws it was rushed for sure as we all know ... I mean you look like your going sooo slow, and hit jumps you fly straight to the moon and drop this isn't realistic , i've mentioned alot in previous posts not far back from here...

Only good keys from Alive were the rider physics in turns, using brake in turns and ease on the throttle, an the others ive posted, just saying in reflex you could scrub like a sick-o and bring it back hittin' better sized jumps ... You haven't hit triples in the AMA so you wouldn't actually know how big they actually are ... Look at the energy monster cup 2013 triple fawkin prob 80 or more feet, in video game wise it's just right in Reflex ...

Like i've said the majority wants Reflex with more SX and National tracks and more career like (EA 2000) give us a points system with just SX tracks from points till all tracks are played out to reset to 0) and just more customization ... I would only scale Reflex alittle bit it's actually pretty legit for being a old game and being the newest to reflex stick to throw your OWN scrubs or whips it's more freely , unlike alive its whack ...
MvA wrote:
You just said three good things about alive and only one good thing about reflex: "Only good keys from Alive were the rider physics in turns...
You just said three good things about alive and only one good thing about reflex:

"Only good keys from Alive were the rider physics in turns, using brake in turns and ease on the throttle, an the others ive posted, just saying in reflex you could scrub like a sick-o and bring it back hittin' better sized jumps"

i think you just can't scrub in Alive... What kind of laps can you run?

And I believe triples are 72 ft if I remember correctly.
Hey you guys starting without me?! Alright well Alive fan boys your the MINORITY, Plus I only stated some things of Reflex that everyone likes, 1.Speed, 2.Rthyem 3. Big jumps that feel realistic. keep momentum, rider physics (excpet turning Alive wins this one). I could go on and on but they're are a few there, but we just want that need for speed and hittin big jumps throwin scrubs like at FD2 triple you could quad it but tripling it letting off reflex stick because you carry momentum you don't need the reflex stick if your smooth in spots yes , but you carry speed you can just scrub the SOB.

@starchild, . Reflex's Supercross tracks were decent but the scale is too large, game too fast ..... I think you are alittle bit right , but who doesn't wanna throw your own personal scrub over a table top at SP1 or throw a scrub over the finish like that at FD2 ... You guys saying out of scale you most not ride dirtbikes or something makes me wonder....
12/26/2013 2:25pm Edited Date/Time 12/26/2013 2:28pm
Yeah I agree with keeptwostrokesalive. I didn't hate Alive but Reflex was the ultimate MX game for me. It just needed greater difficulty and a few...
Yeah I agree with keeptwostrokesalive. I didn't hate Alive but Reflex was the ultimate MX game for me. It just needed greater difficulty and a few more tracks (by way of a track editor). The lack of traction and acceleration was great because it rewarded subtle input from the player, good line selection and most of all, keeping up momentum - which in turn became all the more critical as the tracks got rough. Alive seemed to try and lessen those gameplay mechanics, and was imo the worse for it.
KlootZak wrote:
I agree 400%. Exactly my thought ...
400% is pretty high percentage, they're any such thing though? hahah

AGREED !

Sorry for the Alive fan base your base is lookin' pretty small as this point, thread gets more posts on the daily basis...
12/27/2013 3:19am
I like the control in the game but the scale in Reflex is ridiculous. It was the same in Unleashed and Untamed. Alive is the only title in the series to even come close to a realistic scale. Whatever else its shortcomings there are 3 things Alive had that are key.

1- more true to life track scale
2- some actual grip and not the slip and slide icy feel of Reflex
3-proof that doing a realistic replica track such as the JS7 stuff makes all the difference as those tracks are far and away superior to anything else in the series. Alive has its issues but if you deny those things then I just wonder a bit.

But hey. Let's hope we can get the best of both games. This isn't a Reflex vs Alive thread. This is a "let's celebrate we're getting a new Supercross game" thread! It's all good!
Ramrod
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12/27/2013 5:30am
I like the control in the game but the scale in Reflex is ridiculous. It was the same in Unleashed and Untamed. Alive is the only...
I like the control in the game but the scale in Reflex is ridiculous. It was the same in Unleashed and Untamed. Alive is the only title in the series to even come close to a realistic scale. Whatever else its shortcomings there are 3 things Alive had that are key.

1- more true to life track scale
2- some actual grip and not the slip and slide icy feel of Reflex
3-proof that doing a realistic replica track such as the JS7 stuff makes all the difference as those tracks are far and away superior to anything else in the series. Alive has its issues but if you deny those things then I just wonder a bit.

But hey. Let's hope we can get the best of both games. This isn't a Reflex vs Alive thread. This is a "let's celebrate we're getting a new Supercross game" thread! It's all good!
Our we all going to bitch if the game has no outdoor tracks when it comes out? Will it be the opposite of Alive for tracks?

This is my what guess Nordic may do: they had a bunch of DLC sx tracks that were ready for Alive. They will use those to make the game and tweak a few settings and we will get Alive Supercross. We will wait and see.
Crash82
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12/27/2013 5:58am
They better fix the bales! I couldn't believe after the crappy reflex bale issue Alive was worse, ALive was the biggest rip off in gaming history.
12/27/2013 7:26am
Guys, Nordic just purchased the IP not very long ago. There are a ton logistics that go into gathering all the IP and remember it wasn't just MX vs ATV. So the fact they have done all they have and assembled a team to make Supercross is phenominal.

And if it does turn out to be the missing SX for Alive then I'm perfectly fine by that. No need for any Nationals in a game called Supercross, imo. It is in the scope of a downloadable game. Focus on one thing only. Great Supercross tracks. There time constraints have to be huge so let's understand that and just be thankful they are forming a new MX vs ATV team and moving forward with the series.
flap
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Stockholm, SE
12/27/2013 2:56pm
all this Reflex vs Alive talk made me fire up Alive again for the first time since about a week after it was released. Deffinatly not as bad of a game as i remember, it just suffers from a few issues that are so annoying that it just kills it for me.

1. Not being able to run solo on tracks is very weird. Especially when the AI is as bad as they are, and with the tuff block issue.. Throughout all MX games i always race by myself if im not online, because the AI has always been a horrible experience in these games.

2. The Dang clutch.. seriously. Between filling up the clutch meter, preloading, timing the push of the preload button, theres just way too much stuff going on. In Reflex, it was all so simple and smooth which made timing jumps and rythms so much more fluid. No weird power boosts or special preloads to effect the distance of your jumps, just good ole fashion timing.

3. Jump trajectory. Timing jumps is incredibly awkward when you dont know where you're going to land until you suddenly start dropping straight down. Usually when i jump my bike in real life, i always seem to follow a trajectory rather then boostin upwards real fast and suddenly dropping straight down..? haha

4. Flow. Every landing, every bump, seem to bring your speed down to a near halt... If i recall, Rainbow named their MX game engine "Rhythm Racing" which has been a very true name up until this game. It seems like no matter how perfect you land a jump, every single jump in a rhythm section is a separate obstacle instead of flowing together like in real life / the other games. Annoying.

5. The only fun i have in Alive is like others mentioned, the Stewart Compound. This seems like such a perfect idea for future games. Instead of having these huge desert areas for Freeride, just build a few different practice compounds with a few different track choices on each that you can mess around with. So much fun. Even replica Local tracks would be sweet, sign Milestone (for instance) and let us rip around whichever track we want at that facility with a few random Ai dudes practicing too.

6. The stiffness. While Reflex wasn't perfect in rider/bike animations, it was leaps and bounds better than Alive. Bike and rider seemed to be separate in Reflex, while in Alive it feels like you are just one awkward stiff giant of a dude with a bike built into his body. Weird. Reminds me kind of how the real old games, like mcm1 used to be.

7. Crashes. Who thought a black and white cut scene crash animation with a big logo thrown in your face was a good way of making you feel like you are a part of whats happening in the game? Real time crashes from the old games was so much better... The best in my mind would be back in Unleashed, before someone decided to remove ALL friction between dirt and body/bike and just let them slide awaaay like in Untamed and Reflex..But those last two are still alot better than a freakin black and white cutscene.


Random thought, crashing has never really seemed to have any impact on the outcome of a race in these games. You crash, big deal, you're up again in .3 seconds and are sometimes able to catch up before the next turn.. Id like it if crashing actually was something you'd have to try a little harder to avoid..

Anyone remember that old game EA Sports Superbike 2001? They had it so the rider had to get up, run back to his bike and pick it up before you got going again. pretty cool, and made you use a little bit more caution before trying stupid stuff.


Well shit, i certainly don't post alot on this forum, but when i do, i guess i write a damn novel. Anyways, thats my 2 cents. haha.. Cant wait to try this new game, as i am extremely nerdy for anything that lets me consume more motocross.
12/28/2013 2:37pm Edited Date/Time 12/28/2013 2:41pm
https://www.youtube.com/watch?v=8NB70ijqdYc
@00:34 secs James Steward "slides" out by giving to much thorrle (Reflex analog stick) so with everyone saying to slide too much in Reflex you do in real life too...

Also https://www.youtube.com/watch?v=5odqyc4qjk0 for everyone saying the scale of "Reflex" is too much well lookie here we have a supercross in real life with basically the same scale and now with everyone saying they laugh about hearing realistic your right and Reflex is a video game and comes pretty damn close too to the real life thing... That's why the 80% of the majority just want an updated version with good feature of Reflex #2

May I also add with the two YouTUBE video's that when your hitting jumps they look like they're going 20 mph and jumping straight in the air and come rocketing straight down to the floor, they're more fluid and smooth when they're riding they floating over not come crashing straight down like Alive has in their game..

I was wondering we should some how have a joker lane for the last main event of the last (SX) track after playing them all out in the online points system lmao would be something new! Hell even take out the FMX and bring in the Red Bull Straight Rhythem they're trying to bring too the sport....
rmzrider91
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Tipton, IN, USA
12/28/2013 4:05pm
I have a idea I would like to see in a new game. Better replays to start but the ability for the replay to log your joystick movements. Even be able to upload your replay like many other games and let the other players view stick movements also. This has already been done if anyone has played trials evolution you can watch other peoples "lap" and see exactly what that did. I just think it would be interesting because I know everyone has to have a different style.

Also, I downloaded reflex for PC a few days ago and although there is only a few tracks you can download, it is awesome to get some new stuff. I have downloaded A1 from 2013 (favorite track so far), Daytona 2013, and MEC 2013. All great tracks. Now i just need to upgrade my computer alittle to run the game smoother on high settings
12/28/2013 4:19pm
rmzrider91 wrote:
I have a idea I would like to see in a new game. Better replays to start but the ability for the replay to log your...
I have a idea I would like to see in a new game. Better replays to start but the ability for the replay to log your joystick movements. Even be able to upload your replay like many other games and let the other players view stick movements also. This has already been done if anyone has played trials evolution you can watch other peoples "lap" and see exactly what that did. I just think it would be interesting because I know everyone has to have a different style.

Also, I downloaded reflex for PC a few days ago and although there is only a few tracks you can download, it is awesome to get some new stuff. I have downloaded A1 from 2013 (favorite track so far), Daytona 2013, and MEC 2013. All great tracks. Now i just need to upgrade my computer alittle to run the game smoother on high settings
Would be cool dude yeah and i also think they should make it sorta like skate i heard from otihers how they have their game setup it's pretty nice idk how it would work, but it has alot of cool things Skate 2...

I went to gamestop today and i was toled if i ran it on my laptop it could possibly destroy my laptop because of my gamecard isn't probably good enough ... So this was bad news i just wanna play Reflex all F'n ready on consoles!!
12/28/2013 5:02pm
Must go online with Xbox and see if I can download new tracks for that if it's available on PC I would expect so....
SwapperMX
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6/16/2010
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AU
12/29/2013 4:45pm
I cant believe how much love guys still have for Reflex. That game really started to shit me after a while. The sound effects are dreadful, the track deformation is beyond ridiculous, and as someone else stated, you could build the Himalaya's in the middle of the track by doing donuts. Ruts weren't even close to being realistic and rideable. The crashing and takeouts made me throw my controller several times.

I thought Alive was very good for the most part. Combining the best of both games should have a pretty good end result. Looking forward to this release.
12/29/2013 4:54pm
Agreed. There is way too much about Reflex that is horrible to call it a good game. Alive, too, has issues but the foundation is better with at least having some traction, the proper scale and also showing what good replica tracks can produce. This should be a good building block for the new Supercross game.

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