Checkers or Wreckers

rc4187
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Edited Date/Time 1/1/2013 5:36pm
I know I posted about this months ago, but my game has finally reached release. Like anyone else crazy enough to sign up and post here, I love motocross. As a fan I've always enjoyed the side scrolling moto games and decided to have a go at it myself.

I wanted to focus on physics. The bike has a fully adjustable suspension with travel distance, spring rate and dampening. So if you find it kicking you over the bars in the whoops... you can adjust. If you want a little more rebound to get you over a bump... you can do that too.

It includes single race, circuit mode and you can race your ghost also.
And while I've been working on this a long time, I actually still enjoy playing it (we're talking many hours of testing). Certainly there's always more one can do, but I'm very pleased with the outcome and looking forward to the feedback from the community.

I hope to continue adding to it.
Those who want a free demo... I won't have one up until next week. I have some work to do there and decided to spend the holidays with my family instead. So forgive me. Thanks everyone, and hope everyone enjoys their holidays.

Store Page

https://youtu.be/cK_RNOXq4Ik

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12/24/2012 2:52pm
looks like it might could maybe be pretty fun...

it also seems that the wreckers far outweigh the checkers.
125
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12/24/2012 2:54pm
It's Excitebike with a 30 degree camera angle...

SICK.
rc4187
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12/24/2012 3:01pm
Until you get good... yes, you will crash. That is my friend who helped me out on the game playing in the video and he admittedly sucks. But I liked the video he made anyway. Smile

Also yes, I loved excitebike growing up and this is my version of it. I think you'll find that the physics are quite different, though.

Here is another vid. Also being played by my friend. I had something messed up with my video capture and wasn't able to get vids myself)

https://youtu.be/BGrdv5qvlHU
rc4187
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12/24/2012 3:18pm
Failed to mention that the Apple version hasn't launched yet. There is an app review period for apps on iOS. Android one was submitted this morning and went through within the hour. So sorry for the delay there as well.

The Shop

12/24/2012 3:43pm
I have to admit... that looks pretty fun. Will we be able to get it for crackberrys? I only have one, due to company supplied phones being BB.
jeffro503
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12/24/2012 3:44pm
HA!.....you have a never give up attitude on the riding style!

Cool little game there man.
Digger437
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Wisconsin Rapids, WI, USA
12/24/2012 4:26pm
Needs more seat bounce!
RM127
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12/24/2012 4:35pm
The burp sound when he lets off the gas is a little annoying in the video above. Just a tip....
rc4187
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12/24/2012 4:38pm
Digger437 wrote:
Needs more seat bounce!
I'll let TFS be the judge of that
MxDaD324
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12/24/2012 5:11pm
Controls being the opposite of Madskills is going to confuse the hell out of me but it looks fun!! Smile
stantdm
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12/24/2012 5:35pm
I race just like Stewart. Crash, crash, crash.
rc4187
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12/24/2012 6:28pm
RM127 wrote:
The burp sound when he lets off the gas is a little annoying in the video above. Just a tip....
The burp sound when he lets off the gas is a little annoying in the video above. Just a tip....
I like my sounds extra gassy, but I'll see what I can do about it Smile
Honestly... that's mostly because of the way he's playing though, I agree... It is excessive in that vid.
mxer146
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12/24/2012 7:15pm
Looks fun. I'm all for supporting these games. Any timeframe on when it will be available for apple?
rc4187
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12/24/2012 7:31pm
Should be available on apple in the next couple weeks.
rc4187
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12/27/2012 6:35pm
Free Demo on Android now available. Apple versions still in the works

Link:
DEMO
norcal3737
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Livermore, CA, USA
12/27/2012 7:23pm Edited Date/Time 12/27/2012 8:17pm
Downloaded the demo for Android...

So far I really like it.

The controls are a little finicky though. At one point you will be in control, then a second later the bike bucks and there is absolutely no way of saving it.

Maybe add a feature to allow phone tilt to control the bike in the air? I guess that would change the dynamic of the game then, though.

The suspension tuning/garage is a nice feature..but here's a suggestion...

a) add a help box that tells you what what each adjustment does. I'm not exactly sure what 'Distance' means, unless it's sag. All I know is I adjusted the rear distance, and tested it and the bike was uncontrollable in the air.

b) Make the adjusting scroller easier to move. I have to click and drag literally like 5x until it actually 'moves'. Also, maybe be able to type in the number you want instead of click/dragging because trying to scroll makes the numbers jump excessively, and is difficult to get it to the number range you want, especially when it comes to minor adjustments.

Easier to access the adjustment clickers, help box for tuning, and maybe a more 'relaxed' physics controller so it's easier to maneuver the bike without flipping, and the game would be a real winner, imo.

also, another suggestion, is add a feature to play a random or friend...something similar to what 'bike race' (on android market) does when playing multiplayer.

So far so good though! Thanks for a fun game! If I come up with any more suggestions, I'll let you know.


fwiw, my susp settings are
F: 36
29
40

R:78
55
42

This is nice and stable in the air, when off the gas, but when it goes through woops or a tight rythym section, it flips/crashes.
jhansen510
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GREENFIELD, MN, USA
12/27/2012 8:13pm
looks like it might could maybe be pretty fun...

it also seems that the wreckers far outweigh the checkers.
What and the fuck did you say? I dont speak hillbilly....
rc4187
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12/27/2012 9:03pm
norcal3737 wrote:
Downloaded the demo for Android... So far I really like it. The controls are a little finicky though. At one point you will be in control...
Downloaded the demo for Android...

So far I really like it.

The controls are a little finicky though. At one point you will be in control, then a second later the bike bucks and there is absolutely no way of saving it.

Maybe add a feature to allow phone tilt to control the bike in the air? I guess that would change the dynamic of the game then, though.

The suspension tuning/garage is a nice feature..but here's a suggestion...

a) add a help box that tells you what what each adjustment does. I'm not exactly sure what 'Distance' means, unless it's sag. All I know is I adjusted the rear distance, and tested it and the bike was uncontrollable in the air.

b) Make the adjusting scroller easier to move. I have to click and drag literally like 5x until it actually 'moves'. Also, maybe be able to type in the number you want instead of click/dragging because trying to scroll makes the numbers jump excessively, and is difficult to get it to the number range you want, especially when it comes to minor adjustments.

Easier to access the adjustment clickers, help box for tuning, and maybe a more 'relaxed' physics controller so it's easier to maneuver the bike without flipping, and the game would be a real winner, imo.

also, another suggestion, is add a feature to play a random or friend...something similar to what 'bike race' (on android market) does when playing multiplayer.

So far so good though! Thanks for a fun game! If I come up with any more suggestions, I'll let you know.


fwiw, my susp settings are
F: 36
29
40

R:78
55
42

This is nice and stable in the air, when off the gas, but when it goes through woops or a tight rythym section, it flips/crashes.
Thanks for the feedback... I'll look into this. It's all possible actually. I was never a big fan of tilt controls, but if a lot of people like them, maybe I'll make them an option.

Couple Things:
*accelerate and brake have an effect on your tilt in air.
*Suspension settings have no effect on in air controls.
*Suspension distance is the travel distance.
*Leaning back accelerates the bike faster.
*Suspension setting is critical, but the default setting is a good baseline and also the one I use.
*Sometimes you have to slow down to go faster (I know my buddy just hammers gas and wonders why he crashes)
*Testing your suspension setting does not save the setting.... only once you press save it will.
norcal3737
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Livermore, CA, USA
1/1/2013 3:42pm
I purchased your app after I posted and played all 12 tracks over the past wk. Tweaked the suspension, and got used to having to time using the gas through the rhythms, and that made a difference.

After some time using the gas brake & lean forward/back, its actually funner that way than the tilt shift, since it has a different dynamic, feel to it than other tilt shift utilized games.

Only main gripe is still just the physics of it. Through jumps and wide spread rhythms...no problem...but the minute you go into a tight rhythm section or wheel tap a jump, you flip over the bars. Whoops are difficult too...there is no real effective method to going through them while staying upright. Leaning back too long, you flip. Go through neutral, you flip. Going slow is the only fail safe way.

Any way to fix the jittery-ness of the controls in that sense?

And any plans to make any updates and/or new tracks? Maybe one or two that have more widespread jumps & 1 lined rhythm sections so as to make it easier/funner to 'flow' through them, and not worrying about timing each section perfectly? Kind of like how the jump section of the suspension test track is.


FWIW, don't look at it as nitpicking, because I'm not! I thoroughly enjoy playing the game (I play it every day to pass slow times by). Those are just some suggestions from a non-biased guy that enjoys your app, to make a fun game even funner/better.
rc4187
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1/1/2013 5:22pm
Nah... I don't see it as nitpicking. Those are all fair comments. I appreciate your input. I am planning more tracks. There will be updates. Glad you enjoy it... I'll see what I can do about cleaning it up a bit to make it more accessible.
mjskier
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1/1/2013 5:36pm
From the title I thought this was going to be a thread about JS7 Evil

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