MX Simulator (MXS)

dxb_ddmx
Posts
3
Joined
12/23/2010
Location
USA
Edited Date/Time 1/27/2012 2:29pm
I've been playing it since april of 08 and it's awesome to see how far it's come in gameplay and graphics. A true motocross simulator if you ask me! Fun racing time trials or hopping online and racing 35 other guys on Red Bud 2010!...all on two bangers! haha. The 2011 sx series should be an awesome hit just like the series was last year. Consistent full gates and tight racing, so sick.



Here's a great slide show showing where the game came from, and where it is now. Simply amazing in a few years time, from a single developer and a strong community.



Photo Slide Show



One of the first shots from the show:





One of the last shots from the show:





And another Smile

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Voutare
Posts
33
Joined
12/23/2010
Location
Cuttingsville, VT, USA
12/23/2010 5:03pm
Good game. I'd suggest everyone jump on board. It's hard to learn, but once you get a hold of how the bike feels, it's fun. This is the only game I have been able to continually play over a span of years. I get burnt out on every game other than this one. The new tracks, and bikes and gear adds a lot to the game.
12/27/2010 8:41pm
Is the cheapest you can get it for $42?
DoctorJD
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2979
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4/1/2008
Location
Somewhere in..., GA, USA
12/30/2010 11:22am Edited Date/Time 12/30/2010 11:23am
I downloaded the full version last week. Definitely not a plug-and-play kind of game, but I'm kinda hooked on it right now. You need to have above-average computer skills to configure everything, and to manipulate the downloads, otherwise it's pretty cool. The MXS forum is full of helpful information. I finally figured out how to download and apply bike models, skins and tracks. Still having to tweak my computer to get the most out of the game, though. Next order of business is to get a controller, playing on the keyboard is challenging, not to mention its causing carpel tunnel syndrome Wink

The Shop

lappedrider
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1564
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8/26/2006
Location
Tooele, UT, USA
1/15/2011 2:25pm
I tried the demo, is the full game any better? Seemed rather dated...
RobRos
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0
Joined
12/24/2010
Location
USA
1/15/2011 3:01pm
@mxrider225
Yes 42$ is the cheapest price for the game

@lappedrider
Yes it's a lot better than the demo. You can have more that 2 tracks which you got on the demo, And you can ride something else than only Yamaha.
Plus you can download 3rd party content like new rider and bike model, so the game would look nicer than the demo.
DoctorJD
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2979
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Location
Somewhere in..., GA, USA
1/17/2011 5:39am
I tried the demo, is the full game any better? Seemed rather dated...
There are hundreds of bike models and skin combo's available for the game. Probably as many tracks, a lot of them real: Red Bud, Budds Creek, Glen Helen, etc. I think its Vurb Moto that features the SX track of the week by MXS. That's what's capable with this game.

I would simply caution that (as I said in an earlier post) this IS NOT a plug-and-play type game. Don't think that you're going to sit down an start ripping laps within the first couple of hours. It takes a while to learn how to "ride" the bike and set it up. Both are crucial to your success. I'm a good gamer (pretty darn good on Reflex) and I'm just now getting to the point where I can make consistent laps around the easier tracks without crashing, after a month of trying.

It is a tough game to play, but that is the appeal of it to me. Also, the game plays much better with a controller than the keyboard for obvious reasons. An Xbox 360 controller (or copy) works awesome. I would tinker with the demo more before pulling the trigger. I played the demo for a couple of weeks, and lurked over at the MXS forum before I committed to buying the full version.
1/18/2011 6:45am Edited Date/Time 1/18/2011 6:51am
The problem with this game is that it's a mess.

Don't get me wrong I know the people that were there early on love it, have followed it through it's growing pains and as a result know it inside and out. But for everyone else, or at least for me, it's utterly inaccessible.

You go to download bike skins and then you find they won't work because of x y or z. To find something out you have to basically be a computer expert and read the equivalent of a novel. And even then the game itself is unplayable.

I mean of course it clearly isn't, clearly people CAN play and clearly I'm the one with the problem missing something. But again, unless you're prepared to do endless amounts of reading around on the forums you may as well not bother. Otherwise you LITERALLY cannot complete a lap without falling over 10,000,000 times. That's harder than the real thing.<

When I last played it there also used to be secret bleeding hidden menus everywhere. I mean wtf is that about? lol. Having said that, I bet that if you can get into it and you have 12 hrs a day patience, then it's probably awesome fun. It's obvious some people consider it the bees knees MX game.
Voutare
Posts
33
Joined
12/23/2010
Location
Cuttingsville, VT, USA
1/18/2011 6:57am
What I have found out with downloading new stuff is that it isn't hard, it's just a pain.

Really the only stuff you need right this second to make the game look nice are tracks (which are all in the track part of the forum. Plug and play, literally. And models.

This is a little bit more tricky, but it's not that hard. You'll want the KTM, which you can find on PureMXS or the forums, and the CRF, RM, and YFZ. That's it. The rest of the models aren't updated yet so you might as well stick with the stock ones.

All of it can be found on the forums. Just go 3 pages back in the skins and models and you'll get most everything you need. I'm actually thinking of doing a complete delete of everything in my MXS folder and starting over, because I have so much outdated crap in there.
1/20/2011 6:17am
That's true. Since my original post I thought I'd make effort again - go through the process and try to load up some custom made skins and tracks. This time it was successful.

However I still find the game almost impossible to play.

I find it astonishing that this game has as big a following as it has. Not because it isn't good but because so many people have clearly found a way to play it. That alone is utterly amazing to me in itself.

With the stock tracks I take my time, and I am beginning to get a feel for it. But the custom made SX tracks are just unbelievable. Even managing to negotiate a single triple is an exercise in frustration that is beyond words. How anyone, how ANYONE at all can play this is crazy. I sometimes wonder whether it's some sort of mass elaborate practical joke.

The slightest thing sends me sprawling flat on my face in a heap.
DoctorJD
Posts
2979
Joined
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Location
Somewhere in..., GA, USA
1/20/2011 7:51am
That's true. Since my original post I thought I'd make effort again - go through the process and try to load up some custom made skins...
That's true. Since my original post I thought I'd make effort again - go through the process and try to load up some custom made skins and tracks. This time it was successful.

However I still find the game almost impossible to play.

I find it astonishing that this game has as big a following as it has. Not because it isn't good but because so many people have clearly found a way to play it. That alone is utterly amazing to me in itself.

With the stock tracks I take my time, and I am beginning to get a feel for it. But the custom made SX tracks are just unbelievable. Even managing to negotiate a single triple is an exercise in frustration that is beyond words. How anyone, how ANYONE at all can play this is crazy. I sometimes wonder whether it's some sort of mass elaborate practical joke.

The slightest thing sends me sprawling flat on my face in a heap.
I was in your shoes a couple of weeks ago. I said that there's no way people can actually be enjoying this game, it's simply too hard. After begging for help on the MXS forum, I took some advice and made some changes in my settings that make things much more...doable.

If I think about it, I'll post my settings here this evening after I get home from work. The key initially, is to stabilize the bike. I did this by increasing turning the stability all the way up, increasing the roll damping, as well as steering damping. Granted, by doing this, it makes the bike very rigid and hard to turn. If you haven't done it yet, turn auto-shift off. Find an easy track (Alcrest) and putt around in 1st gear, make it a goal to ride the entire track without crashing. As you get more comfortable, loosen up your stability and roll/steering damping.

MXS is a challenging game to play, no doubt about it, but I am starting to see that it can be done. I'm far from fast, but I'm light-years better than I was two weeks ago.
1/20/2011 10:49am
That's true. Since my original post I thought I'd make effort again - go through the process and try to load up some custom made skins...
That's true. Since my original post I thought I'd make effort again - go through the process and try to load up some custom made skins and tracks. This time it was successful.

However I still find the game almost impossible to play.

I find it astonishing that this game has as big a following as it has. Not because it isn't good but because so many people have clearly found a way to play it. That alone is utterly amazing to me in itself.

With the stock tracks I take my time, and I am beginning to get a feel for it. But the custom made SX tracks are just unbelievable. Even managing to negotiate a single triple is an exercise in frustration that is beyond words. How anyone, how ANYONE at all can play this is crazy. I sometimes wonder whether it's some sort of mass elaborate practical joke.

The slightest thing sends me sprawling flat on my face in a heap.
DoctorJD wrote:
I was in your shoes a couple of weeks ago. I said that there's no way people can actually be enjoying this game, it's simply too...
I was in your shoes a couple of weeks ago. I said that there's no way people can actually be enjoying this game, it's simply too hard. After begging for help on the MXS forum, I took some advice and made some changes in my settings that make things much more...doable.

If I think about it, I'll post my settings here this evening after I get home from work. The key initially, is to stabilize the bike. I did this by increasing turning the stability all the way up, increasing the roll damping, as well as steering damping. Granted, by doing this, it makes the bike very rigid and hard to turn. If you haven't done it yet, turn auto-shift off. Find an easy track (Alcrest) and putt around in 1st gear, make it a goal to ride the entire track without crashing. As you get more comfortable, loosen up your stability and roll/steering damping.

MXS is a challenging game to play, no doubt about it, but I am starting to see that it can be done. I'm far from fast, but I'm light-years better than I was two weeks ago.
Cheers for the advice man, much appreciated! I have messed around with the stability but haven't paid much attention to the roll or steering damping. That'll be the next thing I do now.

It is a good game underneath, that's what's so frustrating really, because I can see it is good. I just can't do it.

Spent ages messing around on Anaheim 2011 and I just can't jump into the first rhythm section without instantly messing up. Any kind of lean and the bike completely gets away from me. The only way is to straighten up first but this requires slowing down and then of course I don't have the speed. Catch 22.

Will go back the stock tracks again and try and get those down first.

Thanks again.
redrider111
Posts
1031
Joined
2/17/2008
Location
Oceanside, CA, USA
2/20/2011 1:58pm
Thought I'd post some settings if anyone was having problems. These are the best settings I've found that work for me and my style. Give them a try and see if you like them. They work great in SX and surprisingly well for MX.

stability=36.000000
leveling=39.000000
roll_damping=73.000000
roll_limit_angle=53.000000
roll_limit_factor=5.000000
steering_damping=62.000000
steering_strength=100.000000
max_steering_force=1000.000000
direct_steering=1.000000
slow_damping_speed=10.000000
slow_damping_factor=1.500000
land_damping_falloff=0.125000
land_damping_factor=1.500000
arcade=No
front_brake=Antilock
rear_brake=Normal
stop_wheelies=Front Only
auto_shift=Yes
auto_dab=Yes
sticky_dab=No
reverse_steering=Yes
lean_indicator=No
auto_clutch_rpms=5000.000000
brake_torque=400.000000
rear_brake_torque=120.000000
max_dab_speed=20.000000

front_sprocket_adjustment=-2.000000
rear_sprocket_adjustment=2.000000
fork_compression_adjustment=81.000000
fork_rebound_adjustment=13.000000
fork_spring_rate_adjustment=76.000000
fork_preload_adjustment=0.000000
fork_oil_level_adjustment=99.000000
shock_compression_adjustment=27.000000
shock_rebound_adjustment=66.000000
shock_spring_rate_adjustment=21.000000
shock_preload_adjustment=0.000000
rider_yspring=40.000000
rider_ydamping=45.000000
rider_zspring=40.000000
rider_zdamping=51.000000
rider_mass_distribution=0.420000
10/4/2011 5:28pm
RobRos wrote:
@mxrider225 Yes 42$ is the cheapest price for the game @lappedrider Yes it's a lot better than the demo. You can have more that 2 tracks...
@mxrider225
Yes 42$ is the cheapest price for the game

@lappedrider
Yes it's a lot better than the demo. You can have more that 2 tracks which you got on the demo, And you can ride something else than only Yamaha.
Plus you can download 3rd party content like new rider and bike model, so the game would look nicer than the demo.
what simulator you guys talking about? whats the name of it
10/4/2011 5:29pm
RobRos wrote:
@mxrider225 Yes 42$ is the cheapest price for the game @lappedrider Yes it's a lot better than the demo. You can have more that 2 tracks...
@mxrider225
Yes 42$ is the cheapest price for the game

@lappedrider
Yes it's a lot better than the demo. You can have more that 2 tracks which you got on the demo, And you can ride something else than only Yamaha.
Plus you can download 3rd party content like new rider and bike model, so the game would look nicer than the demo.
what simulator you guys talking about? whats the name of it
what is the name
10/4/2011 5:32pm
whats the name of the mx simulator videos above with the budds creek red bud and other tracks
10/4/2011 10:13pm
Jake_Mumpower, I would have thought the title of this thread would make it pretty clear......
goone18
Posts
2
Joined
12/1/2011
Location
San Marcos, CA, USA
12/1/2011 9:35pm
I still really suck at the game but i keep chugging along, been playing for 3 months ish now... can't seem to make it around pala 2010 under 3:09, if i could stop falling i would be quicker lol
adamdf
Posts
2132
Joined
4/1/2008
Location
St. Michael, BB
1/4/2012 2:15pm
you guys playing this with a controller or joystick? Or keyboard?
1/6/2012 2:04pm
to race online, do you have to use any specific setup/physics/camera view? im giving this game another chance, only because i think its badass that they run sx races with real format on replica tracks. so i want to practice now for east lites!
Vellu
Posts
5
Joined
1/9/2012
Location
FI
1/9/2012 3:11am
The only limitation is that you cannot use arcade physics, turn that off in the bike settings menu. All other things are free to use (although I despise the users of antilock brakes and the stop wheelie thingy). Usually to get into the race server you have to have the latest snapshot, more about that on the MXS forums' General Discussion area.

If you're a beginner though it is better to train in single-player (or maybe in the 19803 sx-server) until you get the basic rhythm lines down without falling in every second jump and turn. If you jump right into the qualifying/race server, you'll just frustrate yourself and others by being constantly landed on etc.
1/12/2012 5:30pm
well i got myself down to a 1:03 on phoenix sx. not good enough for a night show but im pleased with myself for not having much time in. i just cant figure out how to get any faster tho. hoping it just comes as i play more.
tobz
Posts
3891
Joined
3/5/2007
Location
Adelaide, AU
1/15/2012 6:23pm
well i got myself down to a 1:03 on phoenix sx. not good enough for a night show but im pleased with myself for not having...
well i got myself down to a 1:03 on phoenix sx. not good enough for a night show but im pleased with myself for not having much time in. i just cant figure out how to get any faster tho. hoping it just comes as i play more.
the 2012 pheonix? Do you have a link to download?

Just installed this on my work laptop, runs fine. Having alot of fun on Glen Helen on my 350sxf up and down the hills.

Broooooooooaaaap
1/15/2012 6:47pm Edited Date/Time 1/15/2012 7:09pm
well i got myself down to a 1:03 on phoenix sx. not good enough for a night show but im pleased with myself for not having...
well i got myself down to a 1:03 on phoenix sx. not good enough for a night show but im pleased with myself for not having much time in. i just cant figure out how to get any faster tho. hoping it just comes as i play more.
tobz wrote:
the 2012 pheonix? Do you have a link to download? Just installed this on my work laptop, runs fine. Having alot of fun on Glen Helen...
the 2012 pheonix? Do you have a link to download?

Just installed this on my work laptop, runs fine. Having alot of fun on Glen Helen on my 350sxf up and down the hills.

Broooooooooaaaap
http://www.mxsimulator.com/sx2012/index.html

the track links are under the videos. LA should be out tomorrow night sometime.
you can try and set a top 40 time in either lites or supercross class and race the night show on thursday nights.

i suggest trying 450s for now until lites east.
tobz
Posts
3891
Joined
3/5/2007
Location
Adelaide, AU
1/16/2012 10:36pm
I'm no where near as quick as those hotlap videos, love how that guy handles the bike in the air like real life.

I don't dab or anything, that's probably the shittest part of the game and getting over the top on the "simulator" part (why isn't there a button for me to grip with my legs, or to tilt the bike over and weight the outside peg) I believe that riding in real life, these things are done automatically without me having to make an effort to do it every corner, so wtf is there a button that i have to press to sit down n shit. If you were going to have a button for every technical thing you can do....

So yeah, i'm just happy with figuring out rythem sections and putting in clean laps, once ive done a couple of laps i'll move onto the next track....biding my time until MUD comes out.
Derpin' DJ
Posts
6420
Joined
5/27/2011
Location
Newcastle, AU
1/17/2012 1:10am
I think the controls we have now are sufficient. Having the option to automatically or manually lean the rider would be nice though.

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