Some pretty cool new MX vs ATV Alive videos

Motodave15
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4/4/2011 6:05pm


I dont know about this game.
Motodave15
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4/4/2011 6:14pm Edited Date/Time 4/4/2011 6:15pm
mcphilly wrote:
I heard they will be selling SX track packs for around the same amount most of you spend on your own personal gay porn mags...
I heard they will be selling SX track packs for around the same amount most of you spend on your own personal gay porn mags .

I have played
every mx game that`s ever been made and Reflex tops them all BY FAR.....so why would Alive be any different ?do you think the guys at rainbow are going to put the type of effort and marketing into a game 'for us' that isgoing to be a pile of crap and not progress to the next level ?

some of you are wack jobs I tell ya...
Reflex doesn't top shit...all they added was terrain deformation!..... I Guarantee Alive, might be a pos!...there being way way too hush hush about it...and its getting bashed all the way around...and they add in the hand gestures and laughing Dry

Im convinced, THQ says ok this is what the fans want...well to hell with what the fans want..were going to make some retarded shit.
Triton
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4/4/2011 6:19pm
Dirty I just got home. Let me answer your question in the am. I'll give you the straight up answer. I'm on kid duty. I used the bathroom excuse to let to give a response should be worth something. Heh
mx 219
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4/4/2011 6:26pm
Sounds good man, to be honest I get mad because I know you guys can do what we want. Look at the tracks all the guys make for pc unleashed, they are fun even if they arent exact as long as the physics work for them. I know it would probably cost quite a bit to get the deals done with the owners of the tracks or the AMA or both, but 989 sports did it with Supercross Circuit back in 1998, also had all the manufacturer's except Suzuki. Carmichael's games had several tracks(they were published by THQ) even if not all of them, though all would be better obviously. Now black bean is going to have real GP's so I dont see why we cant have real nats..I konw its too late now.

The Shop

redrider400
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4/4/2011 6:35pm
I personally think that this will be way better than the last games. I like the idea mainly because I am a broke college student and 40 bucks is easier to come by than 60 for me right now. I think that everything they are doing is right.
FIREfish148
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4/4/2011 6:36pm
Being a broke college sucker sucks. This I know.
Motodave15
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4/4/2011 6:44pm
Being a broke college sucker sucks. This I know.
x1 billion lol
4/4/2011 7:08pm
one thing for sure, that noone can argue, the stewart compound looks Fing amazing. and if thats a sign of whats to come for the game, ill wait for the supercross without complaint. i can see myself spending alot of time hanging out at stewarts crib.
ReedyMX
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4/4/2011 7:12pm
Motodave15 wrote:


I dont know about this game.
That national game with the snow looked so boring.
I hope this game is not a bunch of wide open national tracks with tabletops.
With all the MX games in the past I use to fall asleep during the national tracks.
Supercross is where it is at.
skidsteer16
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4/4/2011 7:17pm
Triton wrote:
Dirty I just got home. Let me answer your question in the am. I'll give you the straight up answer. I'm on kid duty. I used...
Dirty I just got home. Let me answer your question in the am. I'll give you the straight up answer. I'm on kid duty. I used the bathroom excuse to let to give a response should be worth something. Heh
Elliot, few things... I've heard from some that played the demo last week that the physics/controls are the same as Reflex but a bit softened. With that said, please tell me that the preload graphic on the screen overlay is for reference only and doesn't mean their is a "preload" button. Secondly and on that note, will the screen overlays be user selectable as in the past?

And lastly and I'm not sure this has been addressed, has the replay system been redone? They're really wasn't much of one at all in the last game.
Motodave15
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4/4/2011 7:24pm
ReedyMX wrote:
That national game with the snow looked so boring. I hope this game is not a bunch of wide open national tracks with tabletops. With all...
That national game with the snow looked so boring.
I hope this game is not a bunch of wide open national tracks with tabletops.
With all the MX games in the past I use to fall asleep during the national tracks.
Supercross is where it is at.
That snow level almost made me not want to buy it...

the only reason so far that i even want to play the game is to ride stewarts tracks...and i hope they release some good supercross dlc because right now...i feel like its a waste of 40 bucks
dsmith
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Fantasy
4/4/2011 10:30pm
this is hilarious....i could bearly get through reading it....i wish alive would have a pc version..and that stewart compound looks awesome
MCfan4life
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4/5/2011 1:17am
First of all I am a fan of Reflex. I love it except for the online play. Online private races are great but the public races are a joke as far as getting connected to races, etc. Please, for the love of God, make the online play on Alive better. Apart from that I think Reflex is awesome.

From what I have seen so far, Alive has hits and misses:

HITS
1. The Stewart compound looks amazing
2. I like the sound of the new game progression where you don't have to race certain parts of the game if you don't want to.
3. Good to see the 'bar to bar' feature
4. Good to see less tuff blocks

MISSES
1. The taunting and yelling look and sound ridiculous. Cheapens the game in my opinion
2. Usually you would showcase your best track. I hope that snow track is not their best track. Snow? Really???
3. I thought preload springs on the display screen were a thing of the past. Shouldn't be there. It makes the game look like it was designed for 10 year olds.
4. There's still quads...

I know they try and create these games for all player and age levels, but seriously the only people that have played reflex for more than a few hours are core MX enthusiasts who understand the dynamics of bikes, riders and racing. To most game players it's too hard and they take it back to their game store and exchange it or sell it on ebay. Trying to make the game easier or more appealing to the masses by putting things like a preload shock on the screen is a step backwards in my opinion.

But I'll buy it...
SwapperMX
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4/5/2011 6:24am
Yeah me too, but it was still damn funny !
dsmith
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Fantasy
4/5/2011 7:21am
my guess is you'll have to push a button or something to make them kick and punch and scream ...
peelout
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4/5/2011 10:24am
SwapperMX wrote:
Yeah me too, but it was still damn funny !
i wasn't kidding, the bikes actually look like they have power now.

and my dog deserved it, so don't judge me
Triton
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4/5/2011 2:43pm
Dirty -

So the deal with real tracks is a few reasons. Some are starting to solve themselves. First is just licensing, that means there is a dollar amount attached. Doesn't mean we still wouldn't have been able to do it but a hurdle. One of the biggest reasons comes down to perception and fun for the masses. While a few guys here wouldn't care, the majority of our players aren't hard core moto. So previously our scale and physics made it a challenge to make real tracks fun. We have built a real nat every time in the beginning of the cycle. It's not a lot of fun for most to hit a 300ft jump that is supposed to 70ft and then wait another 5-10 seconds before the next. Fast forward to now. Our scale is near real, our physics have progressed a ton, the control mechanics are there, we can have bumps and real ruts, etc and we've proven with the Stewart compound that we can actually make real tracks and have them be fun. So what does that mean? I can't really say other than it is a lot more possible, more than it ever has, to do them. I can't say that we will or won't at this point but it would make a lot more sense than it ever has. The gameplay can finally make it work. So depending on what we do from here, the concept is on the board.

- Triton
mx 219
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4/5/2011 3:00pm Edited Date/Time 4/5/2011 3:04pm
Okay, but as far as the licensing, like I said that is just like the royalities you are paying Suzuki(or similar)and from the one video seems like at least another manufacturer as well. Gonna guess KTM. The royalties that you will pay Suzuki coudl have been used for licensing the tracks.

Also, Im still not sure why you guys couldnt have gotten the tracks to work with your physics? For example the physics the guys adjusted for MVA Unleashed PC worked with the tracks people made. If a new physics came out tracks needed to be re-done or totally new tracks needed to be built to work with physics. Im not asking for the most life like Unadilla, Red Bud, Hangtown, etc from the start, but after making these tracks a few times and changing physics you guys could have progressed towards getting the tracks closer to real life each time.

Personally, if I were developing a game what I would have done is had the real nationals(though it will cost money, I get that) and had that be a part of the career mode. Then from there the DLC could have been new tracks, amateur nationals, made up tracks ,etc. You could have even made tracks that were not a part of the career mode that are still nationals and at the same time you could have made short tracks in the same world(like for Unleashed). Thats just my opinion.
4/5/2011 3:10pm
mx 219 wrote:
Okay, but as far as the licensing, like I said that is just like the royalities you are paying Suzuki(or similar)and from the one video seems...
Okay, but as far as the licensing, like I said that is just like the royalities you are paying Suzuki(or similar)and from the one video seems like at least another manufacturer as well. Gonna guess KTM. The royalties that you will pay Suzuki coudl have been used for licensing the tracks.

Also, Im still not sure why you guys couldnt have gotten the tracks to work with your physics? For example the physics the guys adjusted for MVA Unleashed PC worked with the tracks people made. If a new physics came out tracks needed to be re-done or totally new tracks needed to be built to work with physics. Im not asking for the most life like Unadilla, Red Bud, Hangtown, etc from the start, but after making these tracks a few times and changing physics you guys could have progressed towards getting the tracks closer to real life each time.

Personally, if I were developing a game what I would have done is had the real nationals(though it will cost money, I get that) and had that be a part of the career mode. Then from there the DLC could have been new tracks, amateur nationals, made up tracks ,etc. You could have even made tracks that were not a part of the career mode that are still nationals and at the same time you could have made short tracks in the same world(like for Unleashed). Thats just my opinion.
i agree. theres plenty of tracks that i think would be worth making that arent national tracks, but pretty popular. monster mountain, parris raceway, cahulla creek, oak hill, mill creek, pax, list could go on and on. id buy them all.
M-M
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4/5/2011 3:18pm
I just hope the online part is sorted. You'd thing reflex online would have been fixed by now...........
Triton
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4/5/2011 3:33pm
mx 219 wrote:
Okay, but as far as the licensing, like I said that is just like the royalities you are paying Suzuki(or similar)and from the one video seems...
Okay, but as far as the licensing, like I said that is just like the royalities you are paying Suzuki(or similar)and from the one video seems like at least another manufacturer as well. Gonna guess KTM. The royalties that you will pay Suzuki coudl have been used for licensing the tracks.

Also, Im still not sure why you guys couldnt have gotten the tracks to work with your physics? For example the physics the guys adjusted for MVA Unleashed PC worked with the tracks people made. If a new physics came out tracks needed to be re-done or totally new tracks needed to be built to work with physics. Im not asking for the most life like Unadilla, Red Bud, Hangtown, etc from the start, but after making these tracks a few times and changing physics you guys could have progressed towards getting the tracks closer to real life each time.

Personally, if I were developing a game what I would have done is had the real nationals(though it will cost money, I get that) and had that be a part of the career mode. Then from there the DLC could have been new tracks, amateur nationals, made up tracks ,etc. You could have even made tracks that were not a part of the career mode that are still nationals and at the same time you could have made short tracks in the same world(like for Unleashed). Thats just my opinion.
I can't say I overly disagree. That said it is a little more complicated than I can really explain. The good news is this is something we definitely will consider depending on where the future leads us. As a side note, while you might not want the most life like Unadilla or some other real track doesn't mean they won't require it to be. Smile Not every choice is ours.
peelout
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4/5/2011 3:35pm
M-M wrote:
I just hope the online part is sorted. You'd thing reflex online would have been fixed by now...........
yeah, it was busted from the start.

i still don't understand the reasoning behind ditching the Untamed online... it was great for the most part. i liked the winner choosing the track and laps. also i liked searching for a track and race type then choosing from the different rooms listed. i always joined the rooms with 4-5 guys and never the rooms with 11-12.

being forced to do 3 laps on random tracks was a huge miss.

the only time online is fun is when i have 5 other guys on at the same time that i am friends with to start a private match. otherwise, very very frustrating and inconsistent.
GuyB
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4/5/2011 3:36pm
M-M wrote:
I just hope the online part is sorted. You'd thing reflex online would have been fixed by now...........
Hehehe...I heard some good news on that front this weekend.
LastCall211
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4/5/2011 3:38pm
Pretty damn cool that you can "ride" Stewart's compound.
peelout
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4/5/2011 3:40pm
Triton wrote:
I can't say I overly disagree. That said it is a little more complicated than I can really explain. The good news is this is something...
I can't say I overly disagree. That said it is a little more complicated than I can really explain. The good news is this is something we definitely will consider depending on where the future leads us. As a side note, while you might not want the most life like Unadilla or some other real track doesn't mean they won't require it to be. Smile Not every choice is ours.
triton,

if you're going to be at the SLC SX i'll bring a couple extra flasks and we can bench race and maybe you can fill me in with some information regarding online play Smile
4/5/2011 3:42pm
triton... wheres that new video at?
jasonv43
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4/5/2011 3:44pm
Triton wrote:
I can't say I overly disagree. That said it is a little more complicated than I can really explain. The good news is this is something...
I can't say I overly disagree. That said it is a little more complicated than I can really explain. The good news is this is something we definitely will consider depending on where the future leads us. As a side note, while you might not want the most life like Unadilla or some other real track doesn't mean they won't require it to be. Smile Not every choice is ours.
peelout wrote:
triton, if you're going to be at the SLC SX i'll bring a couple extra flasks and we can bench race and maybe you can fill...
triton,

if you're going to be at the SLC SX i'll bring a couple extra flasks and we can bench race and maybe you can fill me in with some information regarding online play Smile
Sounds like a date to me.Sick
Feldspar
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4/5/2011 4:15pm
mx 219 wrote:
Okay, but as far as the licensing, like I said that is just like the royalities you are paying Suzuki(or similar)and from the one video seems...
Okay, but as far as the licensing, like I said that is just like the royalities you are paying Suzuki(or similar)and from the one video seems like at least another manufacturer as well. Gonna guess KTM. The royalties that you will pay Suzuki coudl have been used for licensing the tracks.

Also, Im still not sure why you guys couldnt have gotten the tracks to work with your physics? For example the physics the guys adjusted for MVA Unleashed PC worked with the tracks people made. If a new physics came out tracks needed to be re-done or totally new tracks needed to be built to work with physics. Im not asking for the most life like Unadilla, Red Bud, Hangtown, etc from the start, but after making these tracks a few times and changing physics you guys could have progressed towards getting the tracks closer to real life each time.

Personally, if I were developing a game what I would have done is had the real nationals(though it will cost money, I get that) and had that be a part of the career mode. Then from there the DLC could have been new tracks, amateur nationals, made up tracks ,etc. You could have even made tracks that were not a part of the career mode that are still nationals and at the same time you could have made short tracks in the same world(like for Unleashed). Thats just my opinion.
I think more than anything it is about licensing and money. If it wasn't only about money all the bike manufacturers would be in the game and there would be no reason to have a Blaze or Takashi.

I also can't see how they tried to make real replica tracks and decided they weren't fun enough! I used to download all the real tracks from MCMfactory first for MCM2 and then for Unleashed. The guy that made the replicas name was something like MikeMach. I will tell you what, all of those tracks were awesome. The Unadilla track for MCM2 was my favorite track. The Glen Helen track for Unleashed was really good too. If this guy could make the real tracks fun, I find it hard to believe a game company like THQ can't make them fun enough to include in the game.

On TwistedDirt.com, they are going to start making user tracks for Reflex PC. I am willing to bet there will be some good tracks coming out shortly. I really hope some real tracks are included in a DLC for Alive so I won't have to ever go back to playing Reflex.

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