They've gotta fix this on Reflex

itchyalrgynut
Posts
174
Joined
6/13/2009
Location
Rohnert Park, CA, USA
1/6/2010 12:52pm
X-1000.... I was thinking the exact same thing. Maybe when they release in Europe updates will be available for the on-line issues. We might have been the test dummies, Mybe I'm holding out for a glimmer of hope who knows.
72kiteboarder
Posts
4645
Joined
8/15/2006
Location
90 MILES SOUTH-ISH, FL, USA
1/6/2010 3:24pm
Well I was finally able to get into a few online games today After sitting in a lobby for 15 minutes. All SX though, couldn't get a National to save my life. It was fun but I suck at the SX.
1/6/2010 5:11pm Edited Date/Time 1/6/2010 5:20pm
ddog558 wrote:
Ive been defending this game since the beginning. It had the possibility to be the best MX game ever created, BUT............ Whoever programmed the AI for...
Ive been defending this game since the beginning. It had the possibility to be the best MX game ever created, BUT............

Whoever programmed the AI for the other riders should be hung. When you cant go 3 corners without getting torpedoed by another rider, it gets frustrating. I finally had to start sitting at the gate until the other riders cleared the first turn before starting, but then you have to pass everyone, and get "Chisolm-ed" by them anyway.

Dont get me wrong, I love the game, and Rainbow/THQ did an admirable job, but when you crash more than Stewart in his rookie year, its just frustrating.
Triton is taking some much needed time off. The dude works like 100 hour (edit, okay actually 70-80 to not exaggerate too much) weeks for 2 years and has earned every day of vacation he's taking. That's where he is. He'll be back around next week.
1/6/2010 5:19pm
Here are the issures that i have with the game 1. The online issues are worse than Untamed 2. There are way too many tuff blocks...
Here are the issures that i have with the game
1. The online issues are worse than Untamed
2. There are way too many tuff blocks on the edge of the track makes it almost impossible to get back on the track
3. When the gate drops half the pack gets taken out in the first turn (almost always)
why not make the rides transparent till after the first turn?
4. Public rooms are set at only 3 laps this makes it almost impossible to make up time because like said before there is always a crash in the first turn
5.What happed to the leaderborad display in the upper left corner of the screen from Untamed this was a good feature why get rid of it?
6. i think you should be able to battle with other riders without it being sooo easy to get knoked down
7. I kinda miss being able to preload bigger (like Unleashed and Untamed)
8.The tracks are way to narrow
9. why not give us a few hints or tips or whatever on how to set the bikes up or does it really matter?
10. Why does the game have to be so damned hard to play i mean i don't want it to be supereasy but come on this not only the hardest game iv'e ever played but it is the most frustrating... lets just make it fun!
Good input, sorry it took so long to chime in.

First off, the online issues are being looked at. What we've found causing a majority of the problems is router connectivity. As Crash mentioned, check your NAT settings; also try and see if connecting straight from modem to your PS3/360 fixes the problem. Let us know if it fixes the problem. If it does, let us know what type of router you are running so we can look into adding support for it. If it doesn't, we'll look elsewhere for the problem.

Not sure what to say about the starts... If everyone goes into the first turn wide open going for the holeshot and disregards other riders, I'm not sure what you expect to happen. Interesting idea aobut keeping people transparent for some time into a race.

Public rooms being 3 laps and leaderboard display being gone were design decisions. We're not allowed to comment on why those decisions were made, mainly because I don't know the details behind them.

As far as bike set up, I run mostly acceleration, sticky tires and soft suspension. Most guys I race with run a similar set up for SX but hard suspension and similar set up but more top speed for nationals. I run the same set up indoors and out. It definitely makes a difference.

We've heard complaints for years the game is too easy, so we tried to make the game deeper, but still allow an entry level player have fun. If you are having a difficult time I recommend spending more time on a 125 on a national track and practice using less right stick. Once you get the hang of it, slowly start adding in the right stick. Make sure you are always gentle with the controls, roll on the gas, gently apply brakes, and don't just slam the bars in corners. Go slow to go fast and be smooth and you'll have a much more enjoyable experience. Try to ride more like a Chad Reed or McGrath rather than an RC or James Stewart; if not, you'll have growing pains just like the latter 2 did when they got on 450s.

The Shop

72kiteboarder
Posts
4645
Joined
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Location
90 MILES SOUTH-ISH, FL, USA
1/6/2010 5:54pm
Here are the issures that i have with the game 1. The online issues are worse than Untamed 2. There are way too many tuff blocks...
Here are the issures that i have with the game
1. The online issues are worse than Untamed
2. There are way too many tuff blocks on the edge of the track makes it almost impossible to get back on the track
3. When the gate drops half the pack gets taken out in the first turn (almost always)
why not make the rides transparent till after the first turn?
4. Public rooms are set at only 3 laps this makes it almost impossible to make up time because like said before there is always a crash in the first turn
5.What happed to the leaderborad display in the upper left corner of the screen from Untamed this was a good feature why get rid of it?
6. i think you should be able to battle with other riders without it being sooo easy to get knoked down
7. I kinda miss being able to preload bigger (like Unleashed and Untamed)
8.The tracks are way to narrow
9. why not give us a few hints or tips or whatever on how to set the bikes up or does it really matter?
10. Why does the game have to be so damned hard to play i mean i don't want it to be supereasy but come on this not only the hardest game iv'e ever played but it is the most frustrating... lets just make it fun!
Good input, sorry it took so long to chime in. First off, the online issues are being looked at. What we've found causing a majority of...
Good input, sorry it took so long to chime in.

First off, the online issues are being looked at. What we've found causing a majority of the problems is router connectivity. As Crash mentioned, check your NAT settings; also try and see if connecting straight from modem to your PS3/360 fixes the problem. Let us know if it fixes the problem. If it does, let us know what type of router you are running so we can look into adding support for it. If it doesn't, we'll look elsewhere for the problem.

Not sure what to say about the starts... If everyone goes into the first turn wide open going for the holeshot and disregards other riders, I'm not sure what you expect to happen. Interesting idea aobut keeping people transparent for some time into a race.

Public rooms being 3 laps and leaderboard display being gone were design decisions. We're not allowed to comment on why those decisions were made, mainly because I don't know the details behind them.

As far as bike set up, I run mostly acceleration, sticky tires and soft suspension. Most guys I race with run a similar set up for SX but hard suspension and similar set up but more top speed for nationals. I run the same set up indoors and out. It definitely makes a difference.

We've heard complaints for years the game is too easy, so we tried to make the game deeper, but still allow an entry level player have fun. If you are having a difficult time I recommend spending more time on a 125 on a national track and practice using less right stick. Once you get the hang of it, slowly start adding in the right stick. Make sure you are always gentle with the controls, roll on the gas, gently apply brakes, and don't just slam the bars in corners. Go slow to go fast and be smooth and you'll have a much more enjoyable experience. Try to ride more like a Chad Reed or McGrath rather than an RC or James Stewart; if not, you'll have growing pains just like the latter 2 did when they got on 450s.
You should run for congress.

We are looking into that.............

It is your router not the game, even if you can play all other games with no issues.........

we intentionally made it so even a slight rub in the first turn will result in a crash............

That was a design decision that you do not have the proper clearance to know about...........


Keep the great feedback coming.
ElkinHammer
Posts
134
Joined
11/26/2008
Location
Marion, NC, USA
1/6/2010 6:02pm
Here are the issures that i have with the game 1. The online issues are worse than Untamed 2. There are way too many tuff blocks...
Here are the issures that i have with the game
1. The online issues are worse than Untamed
2. There are way too many tuff blocks on the edge of the track makes it almost impossible to get back on the track
3. When the gate drops half the pack gets taken out in the first turn (almost always)
why not make the rides transparent till after the first turn?
4. Public rooms are set at only 3 laps this makes it almost impossible to make up time because like said before there is always a crash in the first turn
5.What happed to the leaderborad display in the upper left corner of the screen from Untamed this was a good feature why get rid of it?
6. i think you should be able to battle with other riders without it being sooo easy to get knoked down
7. I kinda miss being able to preload bigger (like Unleashed and Untamed)
8.The tracks are way to narrow
9. why not give us a few hints or tips or whatever on how to set the bikes up or does it really matter?
10. Why does the game have to be so damned hard to play i mean i don't want it to be supereasy but come on this not only the hardest game iv'e ever played but it is the most frustrating... lets just make it fun!
Good input, sorry it took so long to chime in. First off, the online issues are being looked at. What we've found causing a majority of...
Good input, sorry it took so long to chime in.

First off, the online issues are being looked at. What we've found causing a majority of the problems is router connectivity. As Crash mentioned, check your NAT settings; also try and see if connecting straight from modem to your PS3/360 fixes the problem. Let us know if it fixes the problem. If it does, let us know what type of router you are running so we can look into adding support for it. If it doesn't, we'll look elsewhere for the problem.

Not sure what to say about the starts... If everyone goes into the first turn wide open going for the holeshot and disregards other riders, I'm not sure what you expect to happen. Interesting idea aobut keeping people transparent for some time into a race.

Public rooms being 3 laps and leaderboard display being gone were design decisions. We're not allowed to comment on why those decisions were made, mainly because I don't know the details behind them.

As far as bike set up, I run mostly acceleration, sticky tires and soft suspension. Most guys I race with run a similar set up for SX but hard suspension and similar set up but more top speed for nationals. I run the same set up indoors and out. It definitely makes a difference.

We've heard complaints for years the game is too easy, so we tried to make the game deeper, but still allow an entry level player have fun. If you are having a difficult time I recommend spending more time on a 125 on a national track and practice using less right stick. Once you get the hang of it, slowly start adding in the right stick. Make sure you are always gentle with the controls, roll on the gas, gently apply brakes, and don't just slam the bars in corners. Go slow to go fast and be smooth and you'll have a much more enjoyable experience. Try to ride more like a Chad Reed or McGrath rather than an RC or James Stewart; if not, you'll have growing pains just like the latter 2 did when they got on 450s.
Thanks for your response it really means more than you think... it's a really good game but it could be really great game... glad to see that you are working on it.
1/6/2010 6:19pm
You should run for congress. We are looking into that............. It is your router not the game, even if you can play all other games with...
You should run for congress.

We are looking into that.............

It is your router not the game, even if you can play all other games with no issues.........

we intentionally made it so even a slight rub in the first turn will result in a crash............

That was a design decision that you do not have the proper clearance to know about...........


Keep the great feedback coming.
I think you mis-interpreted my post.

By we are looking into the online issues, we are aware there are issues that weren't found during testing and we're doing our best to find the issues to correct them. Because they weren't happening pre-ship, we need the help of our consumers to troubleshoot the issues.

We aren't blaming the routers, we are simply finding out a common theme with routers causing issues. It isn't meant to be a permanent fix to unhook your router, but it would sure help us help you by finding if it's the cause of the problem.

As far as first turn crashes, I'm not sure what you expect, if everyone goes into the first turn 5th pinned, what do you expect to happen? We can't force brakes upon players so they don't go banzai into the corner.

As far as design decisions, we have a team of around 60 people, not everyone can be a part of every decision that is made. The online and UI HUD elements are out of my area, so I wasn't there when the decision was made. Someone made the decision, not myself, so I can't speak for their reasons behind their decisions.
1/6/2010 6:20pm
Thanks for your response it really means more than you think... it's a really good game but it could be really great game... glad to see...
Thanks for your response it really means more than you think... it's a really good game but it could be really great game... glad to see that you are working on it.
You are welcome, I'm sorry I didn't have more answers at this time.
Camp332
Posts
8736
Joined
8/16/2006
Location
Zoo Jersey, USA
1/6/2010 8:55pm
The game is not too hard. It takes practice, and it requires precision technique to go fast. I love it!
ElkinHammer
Posts
134
Joined
11/26/2008
Location
Marion, NC, USA
1/6/2010 9:20pm
Camp332 wrote:
The game is not too hard. It takes practice, and it requires precision technique to go fast. I love it!
i think you are missing the point... you have to ask yourself what makes a game like this fun? i know for me it's haveing great battles with you friends... it's not who finishes first i could care less about that! back to the point if you can't stuff and slam other bikes just a little bit then it becomes more about survival than about racing... does that make sense? anyway I think it's more fun to battle it out than to win and i have heard lots of other people online say the same thing...
itchyalrgynut
Posts
174
Joined
6/13/2009
Location
Rohnert Park, CA, USA
1/7/2010 10:23am
Trust me, the better you get at the game the easier it is to run a good block pass or stuff your buddies without going down. Now if you come in full throttle into the side of somebody expecting everyone to stay upright thats not going to happen. If you know somebody has the inside angle on you into a turn slow down a bit check up at the middle of the turn lket them blow by or off the track which usually happens and dive inside. I think the thing to fix is the instances when your going side by side down a straight and the other persons jearsey touches you and instant yard sale. As for the starts try backing off and let the people overshoot the first turn in a big heap and dive to the inside for a gauranteed top 3 start just about every time. If I'm looking for the holeshot I usually back up on the start and try to count down when I think the gate will drop. If I hit it perfect it's 3-4 bike lengths into the first turn if I dont it's take it easy (Get OFF the Gas) into the first turn dive to the inside and let everyone take eachother out.
1/10/2010 12:38am
why does it take 1 minute to 8 hours to enter a race? especially when there are 8 of you in a room?

how do you create a private room?

ps3 if that matters
1/10/2010 12:45am Edited Date/Time 1/10/2010 12:47am
and how do you mute the other players? i am sick of listening to these red neck kids "did you watch the race? james stewart that black ass"

someone please get rid of the humans
72kiteboarder
Posts
4645
Joined
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Location
90 MILES SOUTH-ISH, FL, USA
1/10/2010 7:07am
OK, after playing the game a little more I have figured out what feels wrong. It is the bike, it feels like it weighs nothing in the game. It will flip turn and spin at the lightest touch from barriers or other riders. The bike seems to have no momentum or weight when interacted with.
Flatliner
Posts
4320
Joined
11/3/2009
Location
CA
1/10/2010 9:03am
I still think a few real tracks would be a good thing. Its been said they didn't play well, but I sure loved playing them on supercross circut on ps1.

The online race selection format wasn't broken, IMO, there wasn't a reason to fix it. I'm not a fan of the veto option, and don't like racing sand wick/ sugar tree back to back.

I like playing the game though, the physics are really fun, when you get good you can literally jump under guys from throwing a nice scrub.

The career section should be fixed. 90% of moto guys could give a you know what about the buggys and trucks. What we'd like is a full racing series with 250/ 450 supercross, and a full outdoor series as well.

Guys who buy this game are mostly moto guys, and i'm telling you, the sport isn't shrinking, another company is going to want a piece sooner or later and make a rival game. This game is good, but could have been great with a few changes.

peelout719
Posts
2507
Joined
4/30/2008
Location
Ogden, UT, USA
1/11/2010 10:30am
regarding people taking you out, find a group of riders you enjoy playing with and add them as friends. then start a private room and only race with those people. i am rarely taken out by people i race with in private rooms. public matches are a whole different beast.

as for the humans, some people are just fucking ridiculous. i was playing the other day, in a public match, with three goons with names GoonxSquad and then a number. they were all dicks. acted like they were God's gift to motocross. made fun of everyone because they "didn't ride in real life" and when they were told other wise would make fun of them because they "probably sucked".

i hate people, and i wish we could kick someone out of the room. douche bags.
DoctorJD
Posts
2979
Joined
4/1/2008
Location
Somewhere in..., GA, USA
1/11/2010 11:35am
I had good luck Sunday connecting. I probably did 12 public races with very little down time in the compound. For the most part, the same group of riders stayed together throughout the whole 12 races with the exception of a few. I hope this trend continues. I'd love to be able to join private games, but my "window of opportunity" is all over the board as it concerns playing online games. So I just play when I get a chance.

I've found the key to quieting the other players, by mistake actually. I play Call of Duty 5 and Modern Warfare 2 a good bit, and some of the stuff that comes out of those kids mouths is disgusting. We plugged our headphones into the USB slot (so you wouldn't have to listen to it through the TV) and simply stuffed blankets over it so you couldn't hear it...but you still could hear it. Then, one of my kids tripped on the headphone cord one day and it ripped the cord out of the male USB connector, with the connector still in the PS3. Now, you can't hear anything at all. It took sacrificing a headset, but it was well worth it not to have to listen to all of the crap.
peelout719
Posts
2507
Joined
4/30/2008
Location
Ogden, UT, USA
1/11/2010 1:29pm
most headset's have a volume control as well Smile
1/12/2010 5:43am Edited Date/Time 4/17/2016 7:57pm
havent been able to connect three straight nites, I just sit for hrs in the compound and pound whip after whips>
AUS_Twisted
Posts
1153
Joined
4/1/2008
Location
Melbourne, AU
1/24/2010 1:42am Edited Date/Time 1/24/2010 2:01am
I'm surprised Rainbow still haven't figured out what made MCM2 so good online lol, it's really sad if ya ask me.
NP301
Posts
2669
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1/19/2010
Location
Keene, NH, USA
1/26/2010 1:41pm
mxjef wrote:
What the game needs is more SX and MX tracks and less bullshit.
Alright

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