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To me the whips look better...though that's pretty low on my priority...and it just looks very believable. No, it's not a straight sim but it looks very believable and pretty realistic. The simcade, authentic fully licensed experience I've waited for, for like, ever.
Stoked.
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DeCal Works Huge Plastic Inventory of UFO and Polisport kits.
Xmas giveaway.who wants this number plate? They can there own Ps4 or Xbox name or real name or even have both and also there number on it.seems a shame to delete it! Looking for a new home for it
Couldn't get it to embed from phone. Maverick, help me out! Looks great. So excited! Thankful Milestone keeps pumping out videos.
https://m.youtube.com/watch?v=JkWTfDBJQ0M
I liked to the rut formation and the graphics. The whips look to have potential if there was a good player controlling them.
As you can see from this picture, the jumps in the rhythm sections aren't spread out between triples like the video we just watched...
Track maps change. They took maps from actual tracks not track maps. But hey, if that's a major complaint then I give up. The game isn't perfect but much more important things to tweak. No maps are perfect in console games. This is as close as we'll ever get.
https://youtu.be/JkWTfDBJQ0M?rel=0
Pit Row
Anyone else ever make whoop tracks on Jeremy McGrath Supercross 98? One of the best things about that game was making your own tracks. I wish some of the other newer games had track editor
My biggest complain is spreading out the rhythm sections to force a mandatory line. That's really lame.
This is San Diego 2017. I think someone just mislabelled the youtube video, nothing to get hysterical over. I also think the layout looks pretty close to last years track. This track is much more authentic and closer to the real event than the other attempt by Rainbow. Just look at the stadium! Let's be honest; comparing the two games, it's not even close. I don't think the game designers stretched out anything to create one line. Man, some of you guys work really hard complaining about made up stuff. What's next? Complaining about a spectator in white pants because it's after labor day?
I really hope this game has that fun factor, to keep you coming back. Sure, the track editor will surely give the game some longevity, but I hope the career mode has enough little details to keep you coming back for multiple seasons. Hopefully in future releases, there will be a career mode where you can race multiple seasons and build a legacy until deciding to retire. It would be cool to try and beat past champions records like Ricky Carmicheal and McGrath. But, there needs to be (in single player career mode) a mechanical and injury mode. Maybe you go down in a corner and your exhaust comes loose. Your bike is now louder and doesn't perform as well, but you still can finish the race. There need to be consequences for making a stupid decision, just like real supercross. Case a triple; you may break something on your bike or your body. Case the same triple every lap; you will. The more injuries you have, the shorter your career. So instead of a long career like Dungey, you have a shorter injury-riddled career like Canard. If you crash and injure yourself multiple times in a season, the game only lets you go three years and forces you into retirement. No lasting legacy.
Anyway, the game looks great so far.
But, as far as the environment and track, so far they look pretty close, especially for a first attempt. They even have the metal supply building in there. Good stuff.
While I'm at it...I am just so happy to see gameplay that will allow some realistic style bar-banging. Someone complained when they saw the Webb gameplay with some rear brake sliding...well I say HELL YEAH to brake slides lol, because when a player comes up on the inside for a block pass at the next corner, that rear brake slide to cut down early is exactly what that fool will see me do to set him up for the next corner! Can't wait for this game!
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