Posts
8
Joined
6/1/2012
Location
Vancouver, WA, USA
Edited Date/Time
1/21/2013 11:30pm
okay so let me start off with i didnt have a ps3 or xbox till about a year ago and before that i had a ps2 that i havent had for quite a few years so i was out of gaming for a few years so when i got my xbox, alive had just came out so thats what i got. i had untamed on ps2 and loved it so i figured id love that, which i actually do. so when i came across reflex a couple months ago for super cheap i thought id go ahead and buy that too since everyone seems to love it more then reflex. so getting to my question, i am seem to never have traction on reflex, i just slide around everywhere. is this normal? do i just suck and need to quit playing alive and adapt to reflex or am i doing something wrong? i dont get it.
You can tune the bike in Reflex for sticky tires but honestly it does very little to improve the situation.
For that reason....and the more realistic track scales....Alive is my favorite though I honestly only love the JS7 tracks and the SX tracks (though they too are too short.)
Still, I think Alive was heading in the right direction with the proper scaling and some actual grip and weight and traction to the bike. Sadly, we will never see a sequel since THQ killed the guys chances of that.
In the garage section, don't bother setting you power to anywhere but for high speed. Slick tyres work better at high speed but worse when the track gets rough and the smooth lines are gone; forcing you to slow down. You'll have to find a compromise that works best for you. Same with suspension; harder is good early on but can be tricky after lap 3 when things get rough.
But with that being said I'm not sure how great a game with only 4 or so good tracks can be considered, either which is kinda what you get with Alive.
It is all a matter of opinion. Reflex has better tracks and more tracks but the slip and slide play and scaling hurt it. Alive got that part better (in my opinion) but there really isn't much to do in the game since they did not release the SX DLC.
The Shop
Luxon 4-Post Bar Mounts
$189.95 - $239.95
DeCal Works Huge Plastic Inventory of UFO and Polisport kits.
Despite it's way too soft suspension I still get the best battles from EA's Supercross 2000 for the N64. That, coupled with full real riders, announcers, heats, LCQs, 20 lap mains and a full replica SX points series make that game very ahead of it's time. And the physics are very realistic for the time. They, too, are a bit touchy but do have some weight to them.
I'm probably alone on that island though. =)
As far as battles I enjoy Supercross 2000 which you can really go back and forth on during a whole race and also really enjoy the first turn battles in Alive and MTX Mototrax. MTX is a very good game but my main problem with the game is it feels a bit too fast to be honest. Still, it did a lot right.
I play all the games to be honest. Reflex as well. And MUD which is too arcade but you can have some excellent battles against the AI which is very good....probably the best.
I just got going again in Alive after lots of time off. Are the 250's faster than the 450's or is it just me?
Here is a whip glitch tutorial
https://youtu.be/P2CPRwzXyYs
What about Alive for the 250/450? You are saying the power difference is significant? I tried it last night but only in supercross and the 250 felt faster and turned better. I tried the 450 and was 2 seconds a lap slower but I've used the 250 probably 95% of the time on the game so maybe with more practice the 450 is faster?
I'm trying to nail down the triple quad section on the Williamsburg track so more power would be good.
Does the clutch boost only work at full power or it doesn't matter? I think it works with only a little bit of power. Fast guys must clutch the shit out of their bike to go fast. I miss the days of just pressing the X button only haha...
Pit Row
Since Reflex went to the PC I was hoping a huge community would grow around it like it did with MCM2. No idea whether it's possible or not but for PC version at least, I think a "No Crash" mod for the AI would vastly increase the replay value in SP. Without the AI committing suicide at every opportunity they'd probably make for decent racing. I hear MUD has great AI though but then again the physics are a bit sub par.....
It's frustrating how all the various aspects we want - competitive AI, good physics, points championship etc; are scattered across so many individual titles.
In it's first offering, MUD really got the design of the game closer than anything we've seen since Supercross 2000 as far as replicating the sport.
But physics wise they really went the wrong way and the control is very dumbed down. But with that being said I think it is still, overall, one of the best moto games there is despite it's arcade approach to the gameplay as it did do a lot right. Now if we can just get a MUD 2 with more realistic physics then we are really getting some where.
Post a reply to: Reflex question