Hey all,
I've been working on a motocross team management game on my own for a while, and I'd like to get it in front of people who know the sport even better than I do, because I'm sure I've got things wrong.
You run a small team. You sign riders (you only see a range of what they could become, so it's always a gamble), deal with manufacturers and sponsors, develop the bike on a budget that never stretches, and then race the weekends: qualifying, two motos, crashes, injuries, wet rounds. In the next update you also watch the races lap by lap and give orders. Push and your rider's faster but tires and crashes more. In one of my test motos mine led, crashed on lap 5, dropped to P15 and got back to P3.
It's all driven by data files, so you can swap in your own series, tracks, manufacturers, names and starting grid. I'm curious whether anyone would want to rebuild a series they follow.
What I'd like to know:
- What does running a team involve that games like this always miss?
- Which series or era would you want to run?
- When you watch a moto in such a simulation game, what do you want to see on screen?
There's a free demo with a full season, and the full game is from $4. Both on itch.io (Windows, offline): https://kaikinoodles.itch.io/motocross-manager
The demo is also playable in a browser (also on mobile).
Thanks for reading. I'll answer everything and post what changes because of it.
Kaï
This looks pretty awesome. Are you a fellow football manager player?
Thanks for the kind words!
Yes indeed, well spotted :D
I took heavy inspiration from Football Manager but with (relatively) deep motocross mechanics.
Tried this out after I saw this post and it's pretty dang fun actually! Need me the mxgp roster json
Thanks for the kind words!!
Here is a mxgp data pack. It’s definitely not perfect, but you can tweak it however you want.
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Hell yeah, much appreciated!
Sounds like a cool game. How about adding in some sponsors who break contracts and do not pay, or pay late. And having to deal with shortcomings in the expected budgets occasionally if you do not already have that a part of the game. Then you could try and salvage the sponsorship, drop them and find a replacement, etc.
Maybe even throw in a Sexton/Prado situation where the rider wants to break their contract early?
A racer that is abusing a substance or shows up to race intoxicated still from late night partying.
A rider using performance enhancing drugs , Would the manager allow it, suggest it, fire the rider? Would the rider get caught?
If the game could be integrated into some sort of MX sim game with real races run by real riders instead of the racing being controlled by the game, that would be cool. But might just be too complicated for a game. Its been a while since I have played any games. I'm just thinking of things that I thought might be interesting elements.
Maybe I'm getting too into the unfun parts of running a team , but those are some ideas that came to mind. And Thank you to the OP for making another MX game!
I've been playing for a while and its a super fun game with a lot of potential.
Some ideas I've had while playing are having an emx series as well or some type of development series. That way you can run like an amateur team and create a type of feeder program like the irl factory teams do.
It would also be cool to have more specific staff. Like engine, suspension, ecu guys. That and like signing with specific like suspension companies and engine devs, like twisted development ect. And those impact bike performance and rider comfortably.
Maybe some pre season and offseason races as well to get your bike dialed in before the season starts.
Maybe like a thing where riders are like iffy on their bike set up and you gotta dial it in during practice.
And then like media each week of the season. And then season reviews and previews would be kinda cool. Each team could do press releases if they wanted and maybe you get more team reputation that way and it grows as the media engagement increases.
Idk just throwing stuff out there cuz this is the first game I've seen like this and its got the gears turning in my head. Either way though it's super fun and I appreciate the effort put in!
Hi!
Thank you very much for the kind words!
These are good suggestions and I've already added them to the backlog to decide/implement.
If you want updates on the progress of the game you can join the discord. I post regular announcements here: https://discord.gg/w3uBbQZZn
Have you tried the demo already?
Hi!
Love to hear it man!
The EMX/amateur ranks are something I already had on my backlog, so this is definitely coming soon.
The other suggestions are really good as well, so I've added them to the backlog too.
If you want updates on the progress of the game you can join the discord if you haven't already. I post regular announcements here: https://discord.gg/w3uBbQZZn
I have not yet. I'm not really into gaming, when I have played some games its always moto or racing games. I will check it out though. I keep thinking about playing some MX games again , thanks for making the game! I hope it does well and you are able to continue building on it for a longtime!
I've tried it, on mobile, and find it a bit hard to navigate back and forth between things like training, R&D, and things like that between races. It's not very intuitive how to get there.
Maybe it's easier on a computer, but on mobile, it's not easy to figure it out. That being said, it's the first Manager type game I've tried, and seems kind of cool.
Post a reply to: Signing riders, manufacturer deals, race day calls: I’m building the motocross team manager game I always wanted