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I have a desk job and since I was a little kid I would draw dirt bike tracks now I get all detailed when Im really bored at work and draw like to scale SX tracks.
Well now everyone knows I am way out there, lol!
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I'd really like to see the tracks go back to some of the stuff in the late 90s... Way more technical, and the ramps were set so the riders couldn't just jump everything... They were too steep, peaked out and short, so the riders had to engineer there speed with smooth lines and consistency...
And the honda practice track had one before that dragonback double. But those were kinda small. I think you are wanting something bigger.
Houston back in the 90s always had something massively massive.
Use of dragonback jumps (Pastrana's St Louis), the wall, over/under, off camber turns all had that new factor not too long ago.
Orlando had incline whoops the last 2 times?
What would be new today?
Loop de loops and fire hoops?
Mostly bring back stuff already done in the past. Split rhythm sections. Finish line rhythm combos. Old school water crossings (or just dont cover the track when i rains), slalom section, JMI style ramps, more use of bercy tunnels, vegas parking lots and pontiac stands, different surface types (daytona asphalt), build something that resembles Ezra's track in terrafirma2.
A1 in 06 was a great track too! Technical, cool sections etc...
And of course St Louis last year was great... Anything that is different and the guys don't just get to flow the same, I think is awesome... Just means that the riders who can work things together have the speed, instead of everyone just doing the exact same stuff...
If I could, i'd almost eliminate the sand in sx... Too often it is put in a place where it means you can lose 5 seconds in a lap and is just one lined...
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