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Only $10 for all 2026 SX, MX, and SMX series.
The graphics are simply incredible.
The clutch is useless so starts are a problem. On certain modes you can't go 1st person either off the start as well so you cannot see the gate drop. Unless you want to get a horrible start each moto I simply restart once so can gain my first person or helmet cam view again.
MXoN is very fun.
One thing they did fix was AI speed. On Hard or Realistic modes they are very fast, and maybe a bit too aggressive. Its no cake walk to win anymore.
I've only played 3-4 times online but so far I am not a fan. Getting taken out three times a lap by other riders (Not AI) is annoying to say the least. I wish they would open up the "No Collisions" option but it's turned off every race I have been in.
The Shop
Luxon 4-Post Bar Mounts
$189.95 - $239.95
DeCal Works Huge Plastic Inventory of UFO and Polisport kits.
https://youtu.be/KoW2PzA_gts
My only real gripe with the game is the scale, I feel like the tracks are way too narrow.
Still don't have much time into the game, but it's pretty good so far. Crashing so easily is a bit of a bummer and quite annoying from time to time. If you can not crash for a full race you can win damn near every one. I changed my rider weight to manual and physics to medium as soon as I started, but haven't screwed with the difficulty yet.
If anyone wants to play online, my gamertag is ShesAfreak. I'm usually on between 7pm-10pm pacific a few times a week.
Pit Row
The tracks are mostly fantastic and pretty dead on. Bikes and riders look great. Physics are pretty similar to last game. The Real events and practice track are nice additions. Stadium tracks are meh. Online play has been solid, got rid of track cutting pretty well. Need to improve on how they handle hosts and lobbies. I play almost exclusively in 1st person, they could improve peripheral awareness but it's a blast most of the time. I think that meant to emphasize that you can't just use the inside line to use other riders as berms which can be frustrating at times, but a net positive overall.
Engine sounds and differing the feel of soil types are the glaring weaknesses imo. Whips aren't great but improved and take time to figure out, as they should. Starts could use some work also, they heard complaints about the "Ready, set, go" style from last game and changed, but not for the better. They need some sort of 30 sec card and build a bit of suspense as the engines rev up. Track feel is a bit inconsistent, Agueda feels like the sandiest track imo.
No game is perfect, but I think Milestone is steadily dialing it in. If they can keep making the MXGP game I think it will be really superb in a couple of years. It would be a great idea for them to add more US tracks.
Also, if you bought the day one edition through the marketplace, you got jacked. It's $10 cheaper at Walmart.
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