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I think only grafics are better than MXGP1. Shitty game whit arcade physics and it is too easy again.
My first race whit no helps, manual gears, hard AI and easy win.
I´m glad that i pay it only 20€.
I've always won in every mx game so easily and in this one, trust me it's hard! With 22 riders, if you crash one then it's hard to get in to the top 3
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AI drivers race literaly same line whole race like trains. Good AI? Bullshit.
If you cut inline in corners and make blockpass, it's you who eats dirt. Always.
Physics are crap.
Only mistake you can make is falldown.
If you miss rythm jumps, you don't see that in lap times.
physics much better than the first, still need a lot of work but its better. i only played for about 20 min but after doing so tried to race glen helen on realistic and got dead last, so for now i think the ai is fine and i definitely have some work to do. im also not a video game nerd though but i can rip on mx sim and mx atv
i also have physics at advanced cluch/weight/etc to manual. you have to actually think a lot and know when to use brakes and be in the right gears. its challenging, but i found that playing first person i do a lot better and it looks sweet too. because i actually know when to brake and stuff, vs 3rd person i kind of just forget and think i can go wide open everywhere.
if your on the fence give it a shot, my 2 cents
https://youtu.be/FBPILY53uwY
This is Reflex/Alive all over again. How do you take such a good game, which only needed minor tweaks, and somehow regress? Is it a case of overthinking?
Improvements:
Career mode is more immersive.
The ability to personalize/customize.
New game modes.
Regression:
Bike/track scaling is off. It's like the bike/rider is over-sized for the environment. This creates another issue I'll touch on later.
Sounds. I know this has been beaten to death, but what the hell? It's to the point of being sickening.
AI. The AI are actually better, but you can't race them. They can truck you, run over your lifeless body, and roost on. You touch them slightly, and you go down. You have to avoid them at all cost. This is tough on such narrow tracks.
Physics. The bike seems to be more free while on the ground, it's still a dead horse in the air. I'm not talking about whips, it would be nice to scrub some of the jumps when needed.
The start. Okay, so we get a clutch, but it's basically useless. I don't understand why the developers put such little emphasis on the start. It looks like they just phoned it in.
Like I said, I gave the game one last shot last night, and I actually figured a couple of things out. The AI owns the inside line, and it's tough to utilize it. I found a way to get in there and not get taken out. You still have to be careful about running into them from behind, though. Also, I'm a little further into the career and the tracks are getting more "race-able". Ultimately, I'm pissed that I spent $50 on this. I should have waited until Steam discounted it this Summer, but oh well. Hopefully we'll see some patches in the coming months that will address these issues.
Pit Row
Having not played the first mxgp, I am liking this one. Cornering is fun, customization is pretty neat and I think the bike and rider look way better than anything to date. I wish the scrubs were more dynamic but they aren't bad. I just hope the 450 is a lot faster, some of these jumps are impossible for me to clear on a 250f.
It's not perfect, but it is one of the best moto games I have played in a long time.
Seems like every dirtbike game has shit servers.
Mxgp and will usually find a lobby after a few tries. The lobby may crash and when that happens players usually go private and invite each other. Servers are shitty but I'm
in Texas so may just be that.
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