As brilliant as it is, MX Simulator's major drawback to me....(seeking MXS fans help)

Edited Date/Time 7/28/2012 10:50am
JLV has done an amazing job in making MXS and I truley do appreciate the effort and attention to detail and realistic gameplay.

With all that being said, though, the game has one downfall that, in turn, pretty much makes it worthless to me. I am hoping some of the MXS fans out there can maybe help with this.

As stupid as it is, my residence of 13 years is still about 1 mile from having high speed internet. I use a Verizon aircard which is pretty spotty and not very fast but at least a bit better than dial up. Thus playing online is not an option for this avid gamer. MXS has great physics, skins and incredible tracks but the AI in the game is either not trained (on user created tracks) or just way too easy (on JLV's in game tracks).

So without a decent computer AI to play against the thing I end up doing is just riding these beautiful recreations of the replica National/SX tracks all by myself. Fun for a while but gets old fast. I do enjoy the Enduro tracks which are more time based but again there are like 3 decent enduro tracks so that gets stale extremely quick.

Anyone else have this dilemma or any suggestion? I want to enjoy the game as all the other MX/SX games have major holes in them somewhere. Heck, I may go back and play Motocross Madness 2. At least the AI on created tracks seemed to work. ON the user created MXS tracks, the AI crosses the track, driving as if drunkards and it is obvious who ever created the tracks made them for online human players only.

This, along with no AMA game and the fact MUD gets old quickly, leads me to playing old PSX moto games for God's sake. Though I love EA's Supercross 2000 and 2001, I really need a new MX game to enjoy. Please help.
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Vellu
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6/25/2012 5:31am
Waaaay back when MXS didn't have multiplayer, we used to have demo races. People would record their demo in single player and send it to the hoster. After that the hoster would splice the demos together and then we would watch the race all excited about who would win :D But yeah, demo racing too gets old fast since there's no contact, the rider's always ride the same lines etc...

Training the AI is near impossible if the tracks is rougher than the stock ones. You can try to teach the AI yourself too (check the forums for help), but I just guess it would be waste of time.

Yesterday I used a few hours offline playing with the updated erode snapshot: [url]http://forum.mxsimulator.com/viewtopic.php?f=2&t=16490[/url]
So if you're really desperate try that out. It's somewhat buggy since the terrain shading doesn't update itself, but it's nice to see how the track changes as it deteriorates.
6/25/2012 9:40am
You can see my dilemma. Everyone raves about MXS and I totally understand why and applaud JLV for a beautiful game. But not having trained AI renders the game pretty useless to me and for the very few unfortunate ones out there without high speed (and I realize that is a small percentage). Yeah, I have played against the demos but it gets old really fast as does riding the tracks by myself.

That drawback and the fact that the game doesn't have real riders and a real points series really destroys what is an incredible game for me. I know lots of people want to play online as themselves but I want a Madden/NBA2K12/NHL12 or NHL2K10 of Supercross/Motocross whereas I can play AS my favorite rider on my favorite team in a real and full points series.

The only games that allow you to really do that is Supercross 2000 by EA and MUD. And MUD just gets real old real quick. I played the EA Supercross 2001 some this weekend and though the physics are more arcade I do like the game alot and there are some things it does better than 2000 such as the tracks and the fact you can't just go through the jumps so easily but in season mode there are no heats or lcqs and the mains are only 5 laps whereas in Supercross 2000 they had heats, lcqs and full 20 lap mains thus why it continues to be my favorite game. Just like in Reflex in the meager points series they have th emains are only 3 laps. Ridiculous.
Derpin' DJ
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6/25/2012 5:13pm
He should consider giving the AI cheater physics. One of his selling points was that the AI use the same physics as the user. That was all well and good when we were learning the game, but it doesn't take long to get better than the AI. It's almost impossible to train the AI to be competitive on the user made tracks due to the track difficulty.

As Vellu mentioned, the next best thing you can do is download any race replays available and race against them. There won't be collisions, but its still racing other people nontheless.
6/26/2012 1:42am
I appreciate the replies guys. It is what it is, I suppose. This game was built for online play and that is about it. It's a bummer, though.

I went back and played MM2 last night. As great as it was in it's day the physics are just too floaty and just not fun like it was. I really disliked Rainbow's floaty physics. They finally got a bit of weight to it in Untamed, I loved Reflex's control but no points and kamikaze AI along with a renewed weightless feeling hurts it and Alive feels right but there just aren't any good tracks. And back to old school, I also never understood everyone's love for MX Unleashed on the consoles as the tracks were so big in SX it was like riding a 4 lane highway. No tight technical tracks at all. And Supercross Circuit had what should have been everything but the game is just too fast and the camera too close.

I have every MX game made, I believe (right down to the original FIM game, MX Rider...which is actually pretty darn good). All have some good and some bad, I guess. I was just hoping there a decent workaround for MXS for those who don't play online. Oh well.

Back to my rotation of MX/SX games I guess. Supercross 2000 for having everything I want (despite the mushy physics, I think it's still the best), MUD for having a good real points series but gets old, MX2002 and Superfly for having great, real fun Nationals, Untamed for having the underated Endurocross tracks and Reflex for having the best gameplay despite no points series and battling no name people while on all time and the kamikaze-ness.

Gotta love being a SX/MX fan, video game wise. Sigh.

The Shop

7/1/2012 9:19am
IMO, AI is useless. the majority of the players wont ever use it. i wouldnt sink any time or money in it either. theres not a single game i play now that i play single player. its just not fun. but that could just be me. i like to play against real people. whether it be racing, ball sports, or shooting games.
what about satellite internet options?
tobz
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Adelaide AU
7/1/2012 9:52pm
IMO, AI is useless. the majority of the players wont ever use it. i wouldnt sink any time or money in it either. theres not a...
IMO, AI is useless. the majority of the players wont ever use it. i wouldnt sink any time or money in it either. theres not a single game i play now that i play single player. its just not fun. but that could just be me. i like to play against real people. whether it be racing, ball sports, or shooting games.
what about satellite internet options?
Yup, I eithr ghost race or multiplayer. AI is a WOT
MR. X
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7/28/2012 5:58am
I downloaded the game and played it briefly , it was hard to even stay upright on a straight away . I guess i should have played it more to figure out how it worked but i thought it was really hard just to keep the rider from not tipping over whether in corners or straight aways
7/28/2012 10:50am
MR. X wrote:
I downloaded the game and played it briefly , it was hard to even stay upright on a straight away . I guess i should have...
I downloaded the game and played it briefly , it was hard to even stay upright on a straight away . I guess i should have played it more to figure out how it worked but i thought it was really hard just to keep the rider from not tipping over whether in corners or straight aways
its a simulator, not an arcade game like MvA. its just going to take you time.

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