Posts
43
Joined
2/12/2021
Location
Arlington, VA
US
Edited Date/Time
2/16/2021 6:34am
Is every track in SX this year going to have that fucking wall obstacle? Outside of pointless sand sections they have to be the worst. "How can we slow down these 46 second lap times? Hmm....let's add a wall!" Very lazy track design idea but hey maybe thats just me.
The Shop
If more whoop sections are added in an attempt to slow down lap times, It could also increase the number of lapped riders the leaders have to contend with because the top five riders are running significantly faster laps than the rest of the field.
Isn’t it just another obstacle, just like all the rest?
I mean, FFS, what is there really to dislike about it??
Some of you just look for any reason to get emotional I’m sure..
Longer rhythm sections allow more places to pass. Most professional riders prefer the football stadiums.
Simple solution for increased lap times and better racing, LESS TRACK GROOMING. ( I'd even like to see hay bails in practice, to make more lines)
Photo Credit @ MotocrossActionMagazine
Pit Row
The problem with this whole "tracks suck" thinking is that if you change them to make things more difficult, etc, SX will turn into even more of a meat grinder than it already is.
And, these obstacles can create a passing opportunity. You do it better than others, and you make time on them.
They certainly look to be difficult things to deal with - without necessarily being dangerous, like so many other things in SX.
And No, it's not Four Strokes, it's that they are 250s and 450s, not 125s and 250s, respectively.
Split lanes, walls, sand, dragon's back, riders had options to make a difference on the track. Now, we have the whole 20 riders doing the exact same rythm sections on the track, i call for more sand, more walls, more obstacles to make it exciting and separate the guys on track.
Some of these guys can quad into turns, but cannot simply perform one sandy turn .... Crazy.
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