Posts
1252
Joined
12/19/2013
Location
Budds Creek, MD
US
Edited Date/Time
1/5/2015 4:24pm
I'm coming to think track layout is the single biggest contributor to the results of the nights show. A "basic" layout like we had this past weekend in Anaheim resulted in very similar lap times thru the entire field with no option to assume more risk to make up any time. Holeshot wins it. Everyone races around in a line. Passes only happen if you run it in and punt someone over the berm.
There is always the topic of slowing the tracks down, keeping the racers closer to the ground, safer, etc. Then there is the complaints of boring racing because nobody can get a leg up on anyone else. The way the track builders decide to set up the track in a lot of ways manipulates the entire experience.
With that said, what do you guys think is better overall?
-Fast, easy, somewhat safe tracks where people are running it in to make passes or otherwise depending solely on a start (often luck) as an advantage?
or
-Big, gnarly, sketchy, one mistake you die, triple-quad-triple rhythm sections, where a top guy can get a bad start and charge thru the pack passing fools in wholesale and a second tier guy with big balls can have a spectacular night if he's feeling good and pulls the trigger on the big boy options? Downside is hero to zero in milliseconds.
So, huge jumps and wad-ups or bumper cars in the turns?
Discuss....
There is always the topic of slowing the tracks down, keeping the racers closer to the ground, safer, etc. Then there is the complaints of boring racing because nobody can get a leg up on anyone else. The way the track builders decide to set up the track in a lot of ways manipulates the entire experience.
With that said, what do you guys think is better overall?
-Fast, easy, somewhat safe tracks where people are running it in to make passes or otherwise depending solely on a start (often luck) as an advantage?
or
-Big, gnarly, sketchy, one mistake you die, triple-quad-triple rhythm sections, where a top guy can get a bad start and charge thru the pack passing fools in wholesale and a second tier guy with big balls can have a spectacular night if he's feeling good and pulls the trigger on the big boy options? Downside is hero to zero in milliseconds.
So, huge jumps and wad-ups or bumper cars in the turns?
Discuss....
Loser
The Shop
More sand corners as well.
The less technical tracks give the illusion that everyone is as good as everyone else, and I dont think thats what racing should be like. Thats a Monster Truck show.
Jesse Nelson ran a mid 55 lap time at A1. Only 3 guys in the 450 class were in the 55's. Its painful to watch the 450F undo everything that was great about Supercross (and bankrupt OEM's and the teams in the process). So that is my take. Bring back the "not insano horsepower" two strokes that people actually had to have skill to ride and you'll see way better racing no matter what the track looks like.
Pit Row
but this was just A1. im sure there will be some good tracks and good racing to come.
When everyone is doing the same exact jump combos, what's the faster guy supposed to do, jump faster? He can't over jump...
At A1, there was only one place where a rider could hold it on longer and pass...that was the sand section. It was great in the heat race (Canard's pass on Millsaps) because both lines were pretty equal, but the track prep before the main took that option away.
The sand section at A1 was awesome.
But since Windham is not doing transfers this year let bubba come out and put down a few insane fast laps to show the other riders where the options are.
If anyone might benefit from an easier track, it would have to be the 250 class, and this current plan does not include half of them. I've not seen them go back to easy tracks when the series heads that direction.
The entire sport is this way and they do a lot of things simply because 'they've always done it that way....." and soemhow the result , this year, will be different than in the years past.
I think the first thing they could concentrate on is a way to answer the question "who won" without having to ask a follow up question.
you could triple - triple the rhythm after the start or go 1-2-3 or 2-2-2 so the track had lines.
I think the from the sand section all the way to the finish line is where all the time was made up or lost.
Post a reply to: Significance of track layout in SX, huge!