Open Source Engines/Frames

Pigspit
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Edited Date/Time 5/12/2018 9:48am
After i finished rebuilding my 99 yz125, I realized i had pretty much built the same bike Yamaha is still selling. Why do we depend on what the big mfgs are selling us?

I wonder if a similar concept could be applied to what I have seen with "open mold" carbon road bikes.

Smart people (not me) could start by reverse engineering a common bike like the last gen steel YZ two strokes. Suspension, brakes, etc would all be compatible with existing bikes.

Get a manufacturer in China to make small runs of cases and frames. Maybe a whole new US based bike industry would spring up, with builders like Derek Harris on here being able to basically build brand new bikes to their own specs.

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5/11/2018 12:37am
I don’t think I’d rush to take a homemade open source bike around a rough MX track to be honest.
.kyle
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5/11/2018 12:42am
You lost me at China.
Pigspit
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5/11/2018 1:14am
I don’t think I’d rush to take a homemade open source bike around a rough MX track to be honest.
The idea doesn't really have anything to do with being homemade... Or china. Open source doesn't have anything to do with the quality of the engineering, source of manufacture, or the parts you choose to use.

The point is, the community would own the designs and be responsible for developing them. Some of the most refined and dependable products in the world are open source.

But, I respect knowing your limitations. Assembling your own bike from parts wouldn't be for everyone.
cwtoyota
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5/11/2018 2:06am
.kyle wrote:
You lost me at China.
Me too.

The idea of open source MX stuff is cool. It made me smile and I clicked on the thread.

Compare the cost of a rebuilding a 10 year old MX bike plus rebuild parts to the cost of manufacturing your own.
It's not even close. These are highly complex machines which have been refined to an astounding level of performance over decades of iterative development.

I'm a machinist, I run a small CNC shop and have plenty of CAD/CAM and drafting experience. I can tell you from first hand experience in manufacturing and design that there will be many hours required to fully characterize and make a good set of prints and specifications before you can even start manufacturing a single part. Crowd sourcing that has it's own risks. Most home-gamers don't have access to calibrated inspection tools and the skills to use them.

Reverse engineering a design is actually a huge undertaking. There's a whole manufacturing process behind that design and you have to be very savvy to understand all of the clues left behind on the finished parts.

Don't take my post as 100% negative. I think open source is a cool thought and as for building our own parts, I may or may not have entertained building some engine cases in my shop in the near future.

The Shop

.kyle
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5/11/2018 2:38am
There was a person on Vital a couple of years ago who made his own mx bike and posted a topic about it. I think he came from Europe. I just wish I could remember the name of the bike, but it looked like a good effort!
EZZA 95B
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5/11/2018 2:49am
.kyle wrote:
There was a person on Vital a couple of years ago who made his own mx bike and posted a topic about it. I think he...
There was a person on Vital a couple of years ago who made his own mx bike and posted a topic about it. I think he came from Europe. I just wish I could remember the name of the bike, but it looked like a good effort!
Hans?
Pigspit
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5/11/2018 3:03am Edited Date/Time 5/11/2018 3:15am
.kyle wrote:
You lost me at China.
cwtoyota wrote:
Me too. The idea of open source MX stuff is cool. It made me smile and I clicked on the thread. Compare the cost of a...
Me too.

The idea of open source MX stuff is cool. It made me smile and I clicked on the thread.

Compare the cost of a rebuilding a 10 year old MX bike plus rebuild parts to the cost of manufacturing your own.
It's not even close. These are highly complex machines which have been refined to an astounding level of performance over decades of iterative development.

I'm a machinist, I run a small CNC shop and have plenty of CAD/CAM and drafting experience. I can tell you from first hand experience in manufacturing and design that there will be many hours required to fully characterize and make a good set of prints and specifications before you can even start manufacturing a single part. Crowd sourcing that has it's own risks. Most home-gamers don't have access to calibrated inspection tools and the skills to use them.

Reverse engineering a design is actually a huge undertaking. There's a whole manufacturing process behind that design and you have to be very savvy to understand all of the clues left behind on the finished parts.

Don't take my post as 100% negative. I think open source is a cool thought and as for building our own parts, I may or may not have entertained building some engine cases in my shop in the near future.
Thanks, good points. I have a few thousand hours with Fusion, a 3d printer, and a set of calipers, so I'm not completely naive to the process of reverse engineering. I don't see coming up with a frame as a challenge. Engine cases would be way past my current skills.

I get what you are saying about the cost, but that's not really the goal. Again, this isn't intended for the DIYer or homebuilder, but possibly to jump start a new industry of US made bikes.

Can you imagine if the only mountain bike brands were still Trek and Gary Fisher? Nowadays you can build yourself a sweet bike using a frame from the US and whatever parts you want. (And it will be more expensive than a mx bike :-/) If we had powerplants available, our sport would be there too.

Look up the open mold carbon road bikes, it's interesting at least.

EDIT:

Also, this would probably need to be about keeping 2 strokes alive. Bringing back the cr500 would be a good place to start.
mx317
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5/11/2018 3:30am
On the Line racing did a chassis kit back in the day.
5/11/2018 3:50am
You lost me at « my 99 yz is the same thing as a brand new yz »
kb228
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5/11/2018 5:43am
.kyle wrote:
You lost me at China.
X2
JM485
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5/11/2018 5:56am
I've gotten into 3d printing a little bit in the past year, and there's no denying that the open source nature of that industry is what caused it to grow and improve so rapidly in the last few years. Now, keep in mind we're talking about a printer, not something that can really hurt you when it breaks, but it really changed how I looked at industry as a whole and how purely proprietary technology can seriously slow down progress.

Here's an example. The printer we have at work has a small issue with the stepper motor drivers right out of the box. Since the firmware is completely open source and there is a massive community behind the printer, someone was able to determine that a pair of $10 stepper motor drivers would correct the problem, because the stock ones were interpolating between certain commands incorrectly. Incredible, a cheap and easy fix that likely would never have been found if every bit of technology was kept in house, and this benefitted the company as well because the change will be implemented on the new model coming out as far as I know.

It's just an interesting thing to think about. I don't know to what level it would work for something as big as a dirtbike, but regardless it's something that makes you think. That community finds problems and corrects them, rather than defending manufacturers to the point of nausium and denying blatant issues, which is a big difference in attitude from the mx community.
Johnny Depp
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5/11/2018 6:17am
.kyle wrote:
You lost me at China.
cwtoyota wrote:
Me too. The idea of open source MX stuff is cool. It made me smile and I clicked on the thread. Compare the cost of a...
Me too.

The idea of open source MX stuff is cool. It made me smile and I clicked on the thread.

Compare the cost of a rebuilding a 10 year old MX bike plus rebuild parts to the cost of manufacturing your own.
It's not even close. These are highly complex machines which have been refined to an astounding level of performance over decades of iterative development.

I'm a machinist, I run a small CNC shop and have plenty of CAD/CAM and drafting experience. I can tell you from first hand experience in manufacturing and design that there will be many hours required to fully characterize and make a good set of prints and specifications before you can even start manufacturing a single part. Crowd sourcing that has it's own risks. Most home-gamers don't have access to calibrated inspection tools and the skills to use them.

Reverse engineering a design is actually a huge undertaking. There's a whole manufacturing process behind that design and you have to be very savvy to understand all of the clues left behind on the finished parts.

Don't take my post as 100% negative. I think open source is a cool thought and as for building our own parts, I may or may not have entertained building some engine cases in my shop in the near future.
Pigspit wrote:
Thanks, good points. I have a few thousand hours with Fusion, a 3d printer, and a set of calipers, so I'm not completely naive to the...
Thanks, good points. I have a few thousand hours with Fusion, a 3d printer, and a set of calipers, so I'm not completely naive to the process of reverse engineering. I don't see coming up with a frame as a challenge. Engine cases would be way past my current skills.

I get what you are saying about the cost, but that's not really the goal. Again, this isn't intended for the DIYer or homebuilder, but possibly to jump start a new industry of US made bikes.

Can you imagine if the only mountain bike brands were still Trek and Gary Fisher? Nowadays you can build yourself a sweet bike using a frame from the US and whatever parts you want. (And it will be more expensive than a mx bike :-/) If we had powerplants available, our sport would be there too.

Look up the open mold carbon road bikes, it's interesting at least.

EDIT:

Also, this would probably need to be about keeping 2 strokes alive. Bringing back the cr500 would be a good place to start.
There is a karting company out of Canada making CR500 engines, with some upgrades. BRP?
early
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5/11/2018 6:33am
This idea will be more relevant when electric bikes become more popular/affordable. Electric bikes are mechanically simpler and components can be arranged in different configurations compared to ICE bikes (intake/exhaust/transmissions).

RC drones are a good example of this idea especially in regards to racing equipment. You buy a frame and assembly the rest of the components. This is good because when you crash you can easily rebuild using the parts that are still good. However when it comes to refined packages for an easy user experience in flying and video, it's almost impossible to beat DJI products. Thus is the limitation of the open source platform. It would take a long time to build an open source bike that is better than an Alta, and it would probably be more expensive anyway.
5/11/2018 6:34am
cwtoyota wrote:
Me too. The idea of open source MX stuff is cool. It made me smile and I clicked on the thread. Compare the cost of a...
Me too.

The idea of open source MX stuff is cool. It made me smile and I clicked on the thread.

Compare the cost of a rebuilding a 10 year old MX bike plus rebuild parts to the cost of manufacturing your own.
It's not even close. These are highly complex machines which have been refined to an astounding level of performance over decades of iterative development.

I'm a machinist, I run a small CNC shop and have plenty of CAD/CAM and drafting experience. I can tell you from first hand experience in manufacturing and design that there will be many hours required to fully characterize and make a good set of prints and specifications before you can even start manufacturing a single part. Crowd sourcing that has it's own risks. Most home-gamers don't have access to calibrated inspection tools and the skills to use them.

Reverse engineering a design is actually a huge undertaking. There's a whole manufacturing process behind that design and you have to be very savvy to understand all of the clues left behind on the finished parts.

Don't take my post as 100% negative. I think open source is a cool thought and as for building our own parts, I may or may not have entertained building some engine cases in my shop in the near future.
Pigspit wrote:
Thanks, good points. I have a few thousand hours with Fusion, a 3d printer, and a set of calipers, so I'm not completely naive to the...
Thanks, good points. I have a few thousand hours with Fusion, a 3d printer, and a set of calipers, so I'm not completely naive to the process of reverse engineering. I don't see coming up with a frame as a challenge. Engine cases would be way past my current skills.

I get what you are saying about the cost, but that's not really the goal. Again, this isn't intended for the DIYer or homebuilder, but possibly to jump start a new industry of US made bikes.

Can you imagine if the only mountain bike brands were still Trek and Gary Fisher? Nowadays you can build yourself a sweet bike using a frame from the US and whatever parts you want. (And it will be more expensive than a mx bike :-/) If we had powerplants available, our sport would be there too.

Look up the open mold carbon road bikes, it's interesting at least.

EDIT:

Also, this would probably need to be about keeping 2 strokes alive. Bringing back the cr500 would be a good place to start.
There is a karting company out of Canada making CR500 engines, with some upgrades. BRP?
billyp330
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5/11/2018 7:13am
.kyle wrote:
You lost me at China.
cwtoyota wrote:
Me too. The idea of open source MX stuff is cool. It made me smile and I clicked on the thread. Compare the cost of a...
Me too.

The idea of open source MX stuff is cool. It made me smile and I clicked on the thread.

Compare the cost of a rebuilding a 10 year old MX bike plus rebuild parts to the cost of manufacturing your own.
It's not even close. These are highly complex machines which have been refined to an astounding level of performance over decades of iterative development.

I'm a machinist, I run a small CNC shop and have plenty of CAD/CAM and drafting experience. I can tell you from first hand experience in manufacturing and design that there will be many hours required to fully characterize and make a good set of prints and specifications before you can even start manufacturing a single part. Crowd sourcing that has it's own risks. Most home-gamers don't have access to calibrated inspection tools and the skills to use them.

Reverse engineering a design is actually a huge undertaking. There's a whole manufacturing process behind that design and you have to be very savvy to understand all of the clues left behind on the finished parts.

Don't take my post as 100% negative. I think open source is a cool thought and as for building our own parts, I may or may not have entertained building some engine cases in my shop in the near future.
This is a very interesting idea that i have thought a lot about recently. I was actually thinking this up coming winter i would take some bike parts I have and start working on doing prints for them. Maybe even talk to some local CNC shops about making some of them for me. As an ME i have full access to calibrated tools and skills to use them properly. I am also pretty good with CAD (I often produce part prints for work and also have a 3D printer i play with on occasion). One thing i would really like to explore is sand casting. Don't have any experience with it, and would be a crucial aspect of a making your own external engine components.

Reverse engineering is a huge undertaking, however starting from scratch is even more so. Really the hardest part about reverse engineering something is to determine the little things the manufactures do to help improve the actual manufacturing process. For example, one could make a sand casting of a case and have a damn near perfect mold of the actual part, however they won't know how to determine a delivery system that allows the molten aluminum to flow into the cavity properly, or if they needed to possibly make their cavity slightly larger due to shrinkage, or other little issues like that.
Homey55
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5/11/2018 8:11am
The next big thing to hit us will be "generative design." I can't wait to see factory parts come out that look like this!
make1go
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5/11/2018 9:46am
of course a whole heap "cant be done", not unusual particularly here...

but you seem to be forgetting the wave rolling in now with e mtbs and altas red shift, etc etc.

tho thar said molds for ice engines will be getting scrapped in the future, doubt you could buy them tho..

great idea, need more brains, open source is perfect, tho that is more about software afaik...

thought provoking thread..

better than the bitch fest "elis gonna stomp marv, you just watch" endless crap for drama guys, who should watch less soap operas on a box.
Pigspit
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5/11/2018 9:54am
Sheriff245 wrote:
You lost me at « my 99 yz is the same thing as a brand new yz »
Ha do you know anything about the bike I built? Lots of silly season threads available...
Pigspit
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5/11/2018 9:58am
early wrote:
This idea will be more relevant when electric bikes become more popular/affordable. Electric bikes are mechanically simpler and components can be arranged in different configurations compared...
This idea will be more relevant when electric bikes become more popular/affordable. Electric bikes are mechanically simpler and components can be arranged in different configurations compared to ICE bikes (intake/exhaust/transmissions).

RC drones are a good example of this idea especially in regards to racing equipment. You buy a frame and assembly the rest of the components. This is good because when you crash you can easily rebuild using the parts that are still good. However when it comes to refined packages for an easy user experience in flying and video, it's almost impossible to beat DJI products. Thus is the limitation of the open source platform. It would take a long time to build an open source bike that is better than an Alta, and it would probably be more expensive anyway.
The DJI/race drone comparison is excellent. You can't beat the DJI packaging, but it is all the same tech more or less as the race stuff.
Pigspit
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5/11/2018 10:03am
Pigspit wrote:
Thanks, good points. I have a few thousand hours with Fusion, a 3d printer, and a set of calipers, so I'm not completely naive to the...
Thanks, good points. I have a few thousand hours with Fusion, a 3d printer, and a set of calipers, so I'm not completely naive to the process of reverse engineering. I don't see coming up with a frame as a challenge. Engine cases would be way past my current skills.

I get what you are saying about the cost, but that's not really the goal. Again, this isn't intended for the DIYer or homebuilder, but possibly to jump start a new industry of US made bikes.

Can you imagine if the only mountain bike brands were still Trek and Gary Fisher? Nowadays you can build yourself a sweet bike using a frame from the US and whatever parts you want. (And it will be more expensive than a mx bike :-/) If we had powerplants available, our sport would be there too.

Look up the open mold carbon road bikes, it's interesting at least.

EDIT:

Also, this would probably need to be about keeping 2 strokes alive. Bringing back the cr500 would be a good place to start.
There is a karting company out of Canada making CR500 engines, with some upgrades. BRP?
Rushton597 wrote:
Good find. Those motors are ~$6,000, fully assembled.
Rooster
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5/11/2018 10:05am
Give it another 20 years and we'll all be downloading bikes.
cwtoyota
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5/11/2018 10:34am
Rooster wrote:
Give it another 20 years and we'll all be downloading bikes.
The technology to manipulate designs is readily available now, but the at-home manufacturing processes needed aren't here yet. You can go to websites today and download a crazy number of 3D models at various levels of detail and we're really only in the first decade of this widely available 3D modeling software revolution.

I don't think that even in 20 years the home-gamer level of 3d printers and other CNC machines will be good enough to manufacture all the components used to build a motocross bike, even when you set the bar at the late 90's YZ125.

I do think that community level assets will be there. Some of the larger maker spaces around these days actually have production CNC equipment available to use, as well as some other manufacturing tools.

Although I'm not part of that maker & maker-space movement, it's the most logical place to get an open-source group together and produce physical parts for the designs that come from a project like this.

Early made a great point about the electric bikes... This will be far more relevant for e-bikes of all kinds, not just for motocross. The RC car and RC aircraft are small scale proof that something like that could work for at least some of the components. Do we see e-conversion kits for sale to retrofit that 1999 YZ125 chassis, or a derivative of it? Time will tell.
Luxon MX
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5/11/2018 10:35am
Homey55 wrote:
The next big thing to hit us will be "generative design." I can't wait to see factory parts come out that look like this! [img]https://p.vitalmx.com/photos/forums/2018/05/11/260724/s1200_generative_design.jpg[/img]
The next big thing to hit us will be "generative design." I can't wait to see factory parts come out that look like this!
"Generative design", or more appropriately topology optimization driven design in this case, is the driving factor behind our triple clamps. They looks very different from other clamps because of this, and the design is quite different from one model to another as the load-paths are a lot different. Particularly on the bottom clamp as shown here - KTM/Husky (grey) and Yamaha (blue):





The software technology behind it is getting more and more available, but for most applications you really need to step up to a more capable software than something like Fusion 360, and that's still serious money. And of course you need a solid engineering background to apply the technology correctly.

We're obviously machining these clamps, but they could be 3D printed for even more performance gain. That technology is maturing rapidly, but is still very pricey so it's a ways out before it becomes mainstream.
Homey55
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5/11/2018 11:06am
Luxon MX wrote:
"Generative design", or more appropriately topology optimization driven design in this case, is the driving factor behind our triple clamps. They looks very different from other...
"Generative design", or more appropriately topology optimization driven design in this case, is the driving factor behind our triple clamps. They looks very different from other clamps because of this, and the design is quite different from one model to another as the load-paths are a lot different. Particularly on the bottom clamp as shown here - KTM/Husky (grey) and Yamaha (blue):





The software technology behind it is getting more and more available, but for most applications you really need to step up to a more capable software than something like Fusion 360, and that's still serious money. And of course you need a solid engineering background to apply the technology correctly.

We're obviously machining these clamps, but they could be 3D printed for even more performance gain. That technology is maturing rapidly, but is still very pricey so it's a ways out before it becomes mainstream.
That's a cool design you got! Your stuff looks like it's close to Generative Design without actually printing the parts.
philG
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5/11/2018 12:54pm
We printed some superbike clamps and fork feet, but i wouldnt want to be using them..
.kyle
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5/11/2018 1:01pm Edited Date/Time 5/11/2018 1:02pm
Robot Bike are 3d printing titanium frame lugs for their mountain bikes. There is also some other company 3d printing dropouts for their bikes. I believe both use the Renishaw machines.

Not sure how I'd feel just yet about 3d printed metal mx parts, esp in critical areas.
5/11/2018 1:04pm
.kyle wrote:
Robot Bike are 3d printing titanium frame lugs for their mountain bikes. There is also some other company 3d printing dropouts for their bikes. I believe...
Robot Bike are 3d printing titanium frame lugs for their mountain bikes. There is also some other company 3d printing dropouts for their bikes. I believe both use the Renishaw machines.

Not sure how I'd feel just yet about 3d printed metal mx parts, esp in critical areas.
I wonder what the possibility of a 3D printed crank web would be. Lighter I would imagine, with strength in the needed areas. Would rev higher and be smoother since it’d be pretty damn precise.
TXDirt
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5/11/2018 1:06pm
Nothing to add but enjoy reading on this topic.

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