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*Edit* when I watch Yellow or Windham say "Oh I can almost hit this quad... or triple out". Without the risk of sending it, the game appears soulless. You should be doubling down because if your risk triple, you may rack your nuts and go over the bars, not because you hit some weird, invisible force field that holds you back.
Something All Out does really well that would really increase immersion of this game, is clipping rear tires, nose bonks, and tire taps. Anybody who plays on the more realistic side of things (which we do exist), knows exactly what I am talking about. You get a true since that the front forks are functioning independently to the rear shock. But the suspension does not stop there, the rider is an extension of the suspension in that game. Meaning the legs, trunk, torso, head, and neck, all appear to be contributing to the suspension as well. Landing heal-to-toe in that game (rear tire first) or front tire first, behave very accurately. Also, the spinning of the rear tire actually has a gyro effect, which is bizarre for a console game.
I do not think people understand, that in All Out, you are actually controlling the riders legs, hips, arms, shoulders, elbows, abs, etc. The button mapping on All Out is done so well, that you subconsciously complete these actions without thinking. In the Milestone series, it appears you are controlling a bike, that instead has a static rider attached to it.
That, and of course, whips, scrubs, and the best procedurally generated ruts I have ever seen.
And it is only their first true title Rainbow ever released. We are on release #8 here with Milestone
The Shop
Seems to be a load more new helmets and kits and helmets!
https://www.cdkeys.com/pc/games/monster-energy-supercross-the-official-…
Do yourself a favor and stop riding the bike from 6ft behind the rear fender and say its does not feel/look realistic lol.
I’ve even noticed inconsistencies within the same track at times. The finish line jumps on many of the tracks are the most obvious ones—you can’t even jump many of them on a 250f without coming up short every time.
The more subtle examples are the tracks that incorporate a long straight away down the start straight (like Glendale), have a long sweeper (like Oakland) or a sand section (like Tampa) where one section of the track is substantially faster or slower than in real life and causes for some unrealistic lap times.
I don't get why guys like tylyn completely bashed it and said about mx bikes and mx sim being the way to go. I guess I still never understand the fascination with mx sim. The game has some of the floatiest physics ever, crashing is laughable, and theres 0 track deformation. Graphics are nowhere near milestone. But to each their own.
I had MES 2 both on PC and xbox. The PC graphics were WAY better.
There is 0 input from rainbow guys, if there were this game would be loaded with DLC deals and hyped up for 6 months before release.
Milestone has been working towards better in air physics for a long time, and purposely only do small tweaks every game. They sell this game like an iPhone. The few that think they see mx vs atv in these trailers are the ones who haven’t really played other milestone games, this game looks the same as their past just more control in the air, maybe a bit more suspension travel now.. and cornering looks better.
Pit Row
Also, I’m a troll because I have a different opinion then you? Alrighty then...
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