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I just know a lot of people, particularly fans of All Out, always act like MESX's air physics are abysmal and I think quite the opposite. MVA does a lot right in the air but this whole whip so large that you're facing backwards on every big jump like you're Edgar Torronteras is just ridiculous and you never see that in an actual SX or MX race. Freestyle, yes. Real racing, no. So I'm not sure why it is so important to a lot of race fans.
Anyway, just saying. And for the record, I think All Out's air physics feel great, I'm just over all this upside down, backwards facing and oppo whips that everyone does when they play the game. Just like race, man.
I'm just stoked we have an official SX game, MXGP game and a solid more arcade MVA game. It is a good time for console MX/SX gamers.
MES2 is hopefully more challenging
The Shop
I'm still baffled at how the ruts in MXGP 3 were heading in the right direction and actually made a difference and in MXGP Pro, they didn't do a thing and barely existed. MXGP Pro to me felt like a fail in the series. MES and MXGP 3 are definitely my favorites.
One idea I thought would be really cool is if you could customize your own compound. Use the track editor to chose what style of compound you want, in the woods like jgr, desert location like the old Alessi’s or Mumford’s, so cal test track like the factory’s, etc. You could build two or three different tracks on your compound, or one big one. Also, you could play people online and invite people to your compound, almost like NBA 2k. Obviously this won’t happen on this release, but in the future it could be really cool. I would love to be able to choose a location to build a track instead of always have to build them in the stadium. Also to, the compound tracks always suck. I thought mxgp 2 had the best compound, but even the sx track was not that good.
i skipped it because i missed this fact...
was just on sale for 35 during a ps flash sale as well......
i thought it had barely any upgrades at all besides some tweaked physics that were.......just different than 3, not necessarily better or worse.
Now you can compete “training” sessions for 5 skill improvements these are very subtle skill improvements
Do you have any idea when gameplay will be shown?
What I love about this game series is that it is so tied to the industry. That is important to me. Capturing the full atmosphere, immersion and yes, authenticity just really puts this series above all other SX games. The MESX series ranks at the top followed by the EA series back in the day.
I know some just want great whips and scrubs but to me that isn't even important. Not for racing. Good control is, however, and I enjoy the first MESX's control but yes, there is room for improvement. And I am sure we will see steady progression from Milestone in physics, gameplay and presentation as well as nice additions to an already nice career mode and track editor.
One thing I am stoked they are improving upon is adding to the authentic presentation of the game by adding Fro into it. I used to love, back in the day, hearing Art and David on EA Sports Supercross 2000. And having the real announcers like Ralph and now Fro just, again, adds to the immersion. No, some could care less, but to me the overall presentation from the camera shots, announcing, running orders, etc is a very important, often underrated aspect of sports gaming. Nice to see this series being the first since EA to actually try to capture the broadcast feel like ALL of the other sports games do.
RBSR tomorrow then A1 and then Feb. 8th for MESX 2. Good times are coming!
Pit Row
When you get MXGP pro figured out it really feels rewarding though. Either way I think I’ll still be happy, they could get rid of the crashing every time you OJ by .5 feet though.
When I do pay attention to what the AI are doing, it seems they are really good in the flat turns. It almost seems like they are on a slot car track. Otherwise, they seem to just be really inconsistent, and on most tracks they don’t hit the big rhythms like us human players can. Also, they don’t hit wall jumps nearly as fast as we can.
I’ve always said that milestone needs to fly a couple of the top guys to their studio, let them watch us play, and give them feedback. I think they do a great job at making the game playable for new players (my friends loved coming over and playing) but they need to do a better job at keeping people around when they master the game. DLC is great and all, but it still isn’t fun when the hardest AI in the game are 5-6 seconds a lap slower. Maybe they should give Codemasters a call and ask them how their AI are so damn good.
Not sure how I feel about MEC2 hopefully better physics.. and bigger whoops
You’ll be able to go faster without the assist jeffro. You can leave the balance one on and turn on manual tranny and independent breaks and you’ll be faster. The auto balance one basically just stops you from manualing little areas on tracks but you can still go just as near as fast and probably crash a lot less, but that’s part of the fun.
I don’t think having your assist on impacts the skill of the AI, these devs hardly think about the small details until we bring them to light, I doubt they thought of that
Personally for me, I did TONS of online racing on every game up until supercross. I just wasn’t enjoying it anymore, the dirty riding, tough blocks everywhere, horrible lag.
The bottom line is that the AI shouldn’t be so bad. Look at the pic I posted, I’m like 6-7 bike lengths ahead before the first turn. And that’s the hardest difficulty. That’s just embarrassing.
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