7/18/2018 10:04 AM
Edited Date/Time: 7/18/2018 10:53 AM
If there was a profit... If the game sold well, another one would be in the works. How much money was invested just to use the riders? I'm sure Dungey's agent didn't say, "sure go ahead and use my client for free." Does Milestone have a different arrangement with MXGP? It's too bad because MES was the right direction. Authentic license, better AI, etc. Just needed some tweaks and some more depth in the career. Overall it was a good game with the potential to be great.
Unfortunately, it's probably too darn expensive to do a fully-licensed MX/SX game. Maybe the future direction in USA MX/SX games is to try and obtain as many riders, events, and manufacturers without spending a large portion of your budget. Then make up the rest, but still keep it as close to the sport as possible. If manufacturers don't want free exposure in a game, then don't use them. Make up your own manufacturer. give manufacturers that participate, free in-game advertising and info pages with a link back to their websites. Same thing with events. If you can't use Lucas Oil Stadium make up your own and call it Indiana. Can't get Dungey, because his agent wants 250k, then make up a rider who is upfront at all events that is difficult to beat, etc., etc., etc..
Yes, Rainbow makes stuff up, but it's not an authentic replica of the sport of Supercross and Motocross.