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Only $10 for all 2024 SX, MX, and SMX series (regularly $30).
I'll check if the view can change, maybe try and get some screen shots up later to.
The Shop
Could be good though and I'm hoping the further you get through the game the better your bike will look, cause that bike does not look great
(I can't figure out how to quote multiple posts on here so forgive me for making a ton of posts in a row)
The later bikes look way better. Early ones are based on older, slower bikes. Similar to how MSM2 is. At launch, there will be 6 or 7 bike tiers. Eventually, we will have at least 10.
If anyone has any other questions just let me know. I'll answer anything I can. We have been working hard on this game for years and really hope everyone loves it! No release date yet. Hoping to launch the trailer and more info on release date here soon!
Pit Row
Cant wait!
I think it is a bit more towards the sim side than MSM2, but still has that classic Mad Skills arcade feel.
To me this looks way better. Love the updated sounds, Love the 3D angle, Looking forward to it. My potty time will be even better now.
Love to see you guys come out with technical SX tracks too!
Thanks Turborilla!
1) More bikes on the track, I already mentioned 5 bikes on the track.
2) You can also swap out individual parts likes bars, ECU, or suspension to improve your bike. Still hoping to get that factory ECU
3) Each race comes with 2 or 3 extra goals besides just winning. Example, do a backflip, wheelie a specific section, win by 3 seconds, etc. And you have to finish on the podium for it to count. Adds a nice extra layer, I'm a fan.
4) Daily goals - in addition to the race goals, there's different things to be accomplished from a day of racing. Win a certain # of races, do a certain # of backflips, open a bag. No idea what that last one is, haven't checked it out yet lol.
5) Race feel - seems quite easy, maybe that's due to using the same physics engine that Joe mentioned? Combined with the ridiculous number of hours I'm sure we've all spent playing MSM2. Joe, is it safe to assume it will get more challenging later on? I'm just starting zone 2, and havne't upgraded anything on the bike yet. I want to wait to do any upgrades until it starts to get harder.
6) Bike feel - seems like I am better able to perceive the motion of the bike. Not sure if this is due to better graphics, the physics, or just that the bike is so much slower than the one I'm coming off of from MSM2.
7) Looks - As i just alluded to, the graphics I think are great. Still arcadey, but seems more zoomed in and I feel like I can see a lot more going on with the bike.
8) Multiplayer - haven't tried Versus or the new Events tab yet. Joe, the only options for login are Facebook or Google Play Games. Will the Twitter login come back or should I just link up one of those options?
More to come later I'm sure, but general impressions are good. If it was my first moto game I'd be stoked, but having it be so easy takes just a little of the shine off. Great work overall though.
4. You get gear bags for winning a VS race. They include new parts, coins, skins, etc.
5. Career in MSM3 is MUCH easier to start than MSM2. If you're a hardcore Mad Skills player the first 3 zones will be a breeze. It starts getting tough around zone 5. Eventually, we will have a total of 8 zones. The last couple will be tough even for our core players. The bikes also get harder to control the faster they get, the same as in MSM2.
The idea here was to ease the more casual players in and not scare them off. We lost a bunch of players in MSM2 since the first few tracks were a bit tough for them.
8. I don't think we will have Twitter log in this time around. Check your MSM2 account first. Go to settings and hit the globe icon and make sure you've logged in with either Facebook or Google Play. Once you do that you can connect the same way in MSM3 and it will keep your same Mad Skills account.
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