MXGP3

Edited Date/Time 9/22/2017 1:13am
Major improvement over the last 2 games, ruts actually form after a lap or 2 the weather plays a part in slickness of the track, more precise throttle control. Only draw back I have found so far is the bikes rev out so fast.
What's others opinions?
|
5/29/2017 7:36pm
I bought the game this morning with the same thoughts as most people, thinking it was just going to be the same game but slightly better. I am actually really surprised with it. The trailers dont give the best Indication. Gameplay is alot faster too.
Tom_Ryan
Posts
105
Joined
7/1/2015
Location
Philadelphia, PA US
5/29/2017 8:02pm
Does anybody know how to get it early in the US?
-MAVERICK-
Posts
50437
Joined
3/26/2015
Location
Ontario CA
Fantasy
3730th
5/29/2017 8:06pm
Tom_Ryan wrote:
Does anybody know how to get it early in the US?
Buy it from Amazon? Retailer overseas?

Don't know if it's region locked and if it is all it'll be good for is a coaster for your beer.

The Shop

aeffertz
Posts
9275
Joined
7/16/2015
Location
Eau Claire, WI US
5/29/2017 8:10pm
Tom_Ryan wrote:
Does anybody know how to get it early in the US?
There's a way around it in Steam, but you risk getting your account banned. Best to just wait a few more hours for the official release.
yzjs7
Posts
1138
Joined
7/4/2013
Location
Antioch, CA US
5/29/2017 9:08pm
The last two games I always cased almost every jump
flatout111
Posts
2689
Joined
10/17/2015
Location
Raleigh, NC US
5/29/2017 11:41pm Edited Date/Time 5/30/2017 6:14am
I'm not sure I agree with speeding the game up. That worries me. To me, GP 1 and 2 had the realistic speed dialed. I'll wait to pass judgement but I def don't want the game moving into that MX vs ATV area with unrealistic speeds everywhere.
RG1
Posts
4663
Joined
7/12/2015
Location
GB
5/29/2017 11:47pm
Picking it up later today. Heard very good things from those that have played it so far. Looking forward to it
5/30/2017 12:33am
Available now on Steam, downloading... Think it'll be worth it, hopefully the AI provides a good challenge.
5/30/2017 12:35am
flatout111 wrote:
I'm not sure I agree with speeding the game up. That worries me. To me, GP 1 and 2 had the realistic speed dialed. I'll wait...
I'm not sure I agree with speeding the game up. That worries me. To me, GP 1 and 2 had the realistic speed dialed. I'll wait to pass judgement but I def don't want the game moving into that MX vs ATV area with unrealistic speeds everywhere.
Not anything like the stupid speeds from MX vs ATV mate. Feel more realistic now.
5/30/2017 12:44am
Available now on Steam, downloading... Think it'll be worth it, hopefully the AI provides a good challenge.
AI is definitely harder this time around!
Motofinne
Posts
10686
Joined
1/4/2014
Location
FI
5/30/2017 2:30am Edited Date/Time 5/30/2017 2:31am
Just started downloading it on Steam, the file is 11,5GB big so i'll have to wait 1.5 hours for it to be done.

I'm excited!
Paul333
Posts
1838
Joined
2/15/2012
Location
Virginia Beach, VA US
5/30/2017 4:42am Edited Date/Time 5/30/2017 4:45am
I pre-ordered mine from Best Buy. Not sure when it's going to arrive though. I loved Mud, MXGP-MXGP2, but I am hoping they fixed the clutch on starts this time. I had no issues using it for the original games but for MXGP2 it has never worked for me. I am always last off the gate. On Hard or Realistic settings it sucks coming from last place. Especially considering it was very risky to pass anyone on the inside. At least once I'd get taken out.
5/30/2017 4:42am
Have they fixed the concrete tuff blocks from mx gp 2 ?
Tuff blocks actually get thrown around and end up on the track half the time.
Paul333
Posts
1838
Joined
2/15/2012
Location
Virginia Beach, VA US
5/30/2017 4:56am
tobz wrote:
It's not getting too great of a reception. Imo it's not a major improvement. It's just mxgp2 in a different/better looking gaming engine. http://m.vitalmx.com/forums/Moto-Related,20/MXGP-3-Video-game-2017-Trailer,1313474 http://m.vitalmx.com/forums/Moto-Related,20/Mxgp3-gameplay-footage,1318830
It's not getting too great of a reception. Imo it's not a major improvement. It's just mxgp2 in a different/better looking gaming engine.

http://m.vitalmx.com/forums/Moto-Related,20/MXGP-3-Video-game-2017-Trai…

http://m.vitalmx.com/forums/Moto-Related,20/Mxgp3-gameplay-footage,1318…
You really cannot go by that for several reasons;

(1.) It's an internet forum so everything sucks.

(2.) I'd bet we have several trolls from MXGP's competitors mucking it up. Count on that....
chuckdavies
Posts
1623
Joined
5/6/2009
Location
Coventry GB
5/30/2017 4:57am
Hearing great things from everyone who's bought it so far. A little weird at first but as soon as you get into it apparently it's a lot better in all aspects.
5/30/2017 5:10am
Available now on Steam, downloading... Think it'll be worth it, hopefully the AI provides a good challenge.
Cool i might get it tonight Cool Wasn't overly excited about this release but heck new mx games are allways welcome!
kevin204
Posts
4066
Joined
12/29/2006
Location
Ontario CA
Fantasy
2865th
5/30/2017 5:38am
Just wrapped up my first session with the game on Steam, very impressed. I really enjoyed MXGP, but couldn't stomach MXGP2 at all for some reason. Everything I'd see up to the release for MXGP3 made me feel it would be a disappointment as well, but I'm glad to say, that couldn't be further from the truth.

Air control is much improved, the bike feels weighted but not like a container ship, speed is higher and feels more realistic, but not arcade-like as in MX vs ATV. Can pass AI on the inside now without crashing, terrain deformation is realistic-looking and actually does impact the way the bike reacts.
flatout111
Posts
2689
Joined
10/17/2015
Location
Raleigh, NC US
5/30/2017 6:15am
flatout111 wrote:
I'm not sure I agree with speeding the game up. That worries me. To me, GP 1 and 2 had the realistic speed dialed. I'll wait...
I'm not sure I agree with speeding the game up. That worries me. To me, GP 1 and 2 had the realistic speed dialed. I'll wait to pass judgement but I def don't want the game moving into that MX vs ATV area with unrealistic speeds everywhere.
aussie_108 wrote:
Not anything like the stupid speeds from MX vs ATV mate. Feel more realistic now.
Good to hear, man. Thank you.
Motofinne
Posts
10686
Joined
1/4/2014
Location
FI
5/30/2017 6:28am
2 hours played on the PC version. First impression is good. The physics feels better, in air movement is better, the game looks way better. The 4stroke sound is ok, the 2 stroke sound is really good.

I can't wait for the mods that we'll see in the future!

Btw the compound/test rack is 10 times better than the one in MXGP2.
5/30/2017 6:34am
I feel like every game is a massive improvement, but I just cant get passed the awkward rider physics. Theyre rock steady in the air, the little hunched over attack position is rough, and whips are still non existent. I wish they could take some footage of the pros and get down to the nitty gritty with the riding styles in these games. Until then ill be here waiting.
tprice07
Posts
2373
Joined
9/29/2009
Location
Fort Dodge, IA US
5/30/2017 6:52am
Motofinne wrote:
2 hours played on the PC version. First impression is good. The physics feels better, in air movement is better, the game looks way better. The...
2 hours played on the PC version. First impression is good. The physics feels better, in air movement is better, the game looks way better. The 4stroke sound is ok, the 2 stroke sound is really good.

I can't wait for the mods that we'll see in the future!

Btw the compound/test rack is 10 times better than the one in MXGP2.
Does it have pre animated whips? or do you control them?
Motofinne
Posts
10686
Joined
1/4/2014
Location
FI
5/30/2017 7:34am Edited Date/Time 5/30/2017 7:38am
Motofinne wrote:
2 hours played on the PC version. First impression is good. The physics feels better, in air movement is better, the game looks way better. The...
2 hours played on the PC version. First impression is good. The physics feels better, in air movement is better, the game looks way better. The 4stroke sound is ok, the 2 stroke sound is really good.

I can't wait for the mods that we'll see in the future!

Btw the compound/test rack is 10 times better than the one in MXGP2.
tprice07 wrote:
Does it have pre animated whips? or do you control them?
Yes the whips are still pre animated but way better than the ones in MXGP2, you can control them way more and put your own "twist" to them.

Motofinne
Posts
10686
Joined
1/4/2014
Location
FI
5/30/2017 7:38am
I feel like the biggest change when it comes to physics is that you can push in the corners way harder than before. I know that there were a lot of complaints about crashing too easy in corners in MXGP1/2 and that is "fixed" now.
Paul333
Posts
1838
Joined
2/15/2012
Location
Virginia Beach, VA US
5/30/2017 7:40am
Isn't the U.S. release next month?
5/30/2017 7:40am Edited Date/Time 5/30/2017 2:24pm
Thoughts after a couple of hrs.. (Everything on as hard as possible, physics, AI etc playing as official GP riders).

Pros

The physics are a massive improvement in all areas imo. Scrubs and whips are still a little bit counter intuitive to engage (I don't understand why they don't just go for a system where you move both sticks on the face of a jump in the SAME direction you want to go - surely that would feel more natural than anything?), but once the bike is thrown (animated) out it's entirely down to the player to pull it back - the interesting part is that you can control how much you want to straighten up. A couple of jumps leading immediately into corners and I purposely angled the bike (didn't straighten up all the way) so as to land at a suitable angle into the turn. Very badass feeling when it works!

Cons

I'm not seeing the terrain deformation. I'm doing 10 lap races and not noticing any great deal of difference, if any. I haven't tried all the layouts yet though, and perhaps with longer racing it'll become apparent??

Tied into the last point - Lommel is once again disappointing imo. It actually feels less sandy and rough than a hard packed circuit. I don't know why they can't get this one right (unless the terrain deformation is disengaged somehow on my copy) it never gets rough in the slightest.

Edit: Terrain deformation is there but personally I think it's very mild (mostly visual), not greatly affecting gameplay, unlike Reflex.
RG1
Posts
4663
Joined
7/12/2015
Location
GB
5/30/2017 8:13am
Just had a first blast on it for about an hour or so. Got mixed feelings on it at the minute. On some tracks it's great, others not. The sandier tracks are really fun to play once they get rutted up. But I feel like they really missed the boat on some tracks. Matterley Basin for example was perfect on MXGP2, it kinda sucks in this one as the jumps are way way to small. As someone who loved MXGP2 it's going to take me a while to get used to I think
GD2
Posts
12583
Joined
5/10/2014
Location
Plano, TX US
Fantasy
815th
5/30/2017 8:31am Edited Date/Time 5/30/2017 8:31am
Paul333 wrote:
Isn't the U.S. release next month?
You can get it on Steam in the U.S. today. Console release is next month.

Post a reply to: MXGP3

The Latest