Posts
1170
Joined
4/1/2008
Location
Palm Coast, FL
US
sozo
5/26/2011 1:55pm
5/26/2011 1:55pm
Edited Date/Time
1/24/2012 4:10am
just sucks.. hate it... unlocked everything too...
cant lean back and absorb the braking bumps, brakes don't work, cant clear jumps because you can't keep the back wheel on the ground, should I go on ...
Is Stewart having this much trouble with the new Yamaha 450F? ... sorry lol
cant lean back and absorb the braking bumps, brakes don't work, cant clear jumps because you can't keep the back wheel on the ground, should I go on ...
Is Stewart having this much trouble with the new Yamaha 450F? ... sorry lol
Do you people even attend school?
The Shop
With the physics in Alive, I think there's an up side and a down side.
In Reflex you had to carry a huge amount of momentum because the bikes just weren't that powerful. As I said before, carrying momentum was essentially the primary game play mechanic. If you didn't take the correct lines then, at least in MP, you probably weren't going to win. The downside to that was everyone being forced to generally take the same outside sweeping lines. You couldn't really make the insides work with Reflex as you can in Alive, and you certainly couldn't get away with any significant contact. In this regard I think Alive is much better because you can experiment more.
The problem is that, in order to keep challenging you, in order to still reward one player for hitting a jump harder than another player, they've installed a much more aggressive gravity.
So now, although you can get out of a corner much faster, take the inside lines etc,.... it doesn't translate into being able to jump things with ease because they've turned the gravity up. I understand why they've done this but I also think it makes things a little harder (not impossible) to judge. It's not so easy to time jumps and pick a landing spot. It's like you're riding with one set of physics but then another set takes over the moment you get airborne. It's a touch less intuitive.
It's not game breaking, I mean I still think Alive is freaking awesome. I love the cornering feel especially. However it does take an adjustment period, it's not so natural as in Reflex. It'll be interesting to see how SX works out when the dlc is released.
Post a reply to: Alive... gave it a chance