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1076
Joined
7/12/2008
Location
Temecula, CA
US
Fantasy
503rd
Edited Date/Time
1/27/2012 2:53pm
We can only hope the gamplay and controls are as good as Reflex....with the added bonus of real track designs (ala Moto GP and WSBK games)....and without the bullshit Reflex has (ATV's, Buggy's, Waypoint, etc)
1)20 riders(at least)
2) total rider customization(like ea sports)
3) choose ur opponents
4) choose ur tracks for a series
5) a REAL points series that works!
6) a bike graphic editor(like ea sports nascar)
just a few thots
The Shop
Anybody else remember SX Circuit?
An updated version of that would be awesome. It had real AMA tracks, plus riders, gear, bike mods, and a SX track editor. That was all the way back in 1999.
This game had real riders, real tracks!, and a good career mode. It even developed ruts in corners.
i wanna play on redbud and other national tracks. as well as real supercross tracks.
step it up EA sports! wtf are you waiting for.
i still play the original on my ps2. i've got like 50 tracks on a few different memory cards saved. so awesome
Each team comprises of 2 riders. You do 3 short races at one track or maybe even multiple tracks. It doesn't really matter. Sort of like a team death match mode for an MX game.
Ofcourse the servers would have to be a lot more stable for it to be worth while. Just an idea.
AGOURA HILLS, Calif., Sep 13, 2010 (BUSINESS WIRE) -- THQ Inc. (NASDAQ:THQI) today announced an updated core games release schedule that reflects a consistent, steady launch of hit titles in fiscal 2012, now including Red Faction(R) ArmageddonTM in May 2011.
In addition to Red Faction Armageddon, THQ's fiscal 2012 core games line-up is expected to include Warhammer(R) 40,000(R) Space Marine(R), MX vs. ATV(R) Alive(TM) and the latest edition of Saints Row(R), as well asthe next installments of fighting games based on the Ultimate Fighting Championship(R) and World Wrestling Entertainment(R), positioning THQ to grow net sales and generate significant earnings and cash flow in fiscal 2012.
THQ President and CEO Brian Farrell said, "THQ's creative organization is delivering a strong pipeline of core game franchises scheduled for release over the next several years, positioning THQ for significant net sales, earnings and cash flow growth. We continue to execute on our plan to deliver great games, market them aggressively and release them in the most advantageous windows."
Primarily as a result of the updated release schedule for Red Faction Armageddon, THQ now expects to report fiscal 2011 non-GAAP net sales in the range of $800 million to $825 million and a non-GAAP loss per share in the range of $0.10 to $0.20.
THQ's core games release schedule* in fiscal 2012 includes:
Title
Anticipated Release Date
Red Faction Armageddon May 2011
MX vs. ATV Alive Spring 2011
Warhammer 40,000: Space Marine Summer 2011
Saints Row Fall 2011
WWE Fall 2011
UFC Winter 2012
*Release schedule subject to change
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