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193
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8/1/2011
Location
GB
Edited Date/Time
4/27/2012 10:58pm
http://www.youtube.com/watch?v=WkrRN256zLU
not to sure about this game :/ ....looks to much like Mx Rider on PS2
not to sure about this game :/ ....looks to much like Mx Rider on PS2
It looks like the bikes are really sloppy....going around corners like a dirt tracker. Also, I think MvA spoiled me with their terrain degradation system.
Fuck you, THQ.
The Shop
it does look super slippery though, from what little video there even is.
the riders seem to have decent style though, so maybe there won't be endless bitching about the goony riders
Since when does a rider look like this when whipping?
| - take off
\ - mid air
| - landing
The back end doesn't whip out at all, the rider just kinda rotates on an axis.
Sad to say but until a big name developer picks up on the genre, we aren't likely to move forward any time soon. The MVA was the best chance but they didn't want to take on board our opinions and ideas, plus they couldn't deliver what they talked up before it was released.
Imagine if EA or the like got a hold of the MX/SX genre.
I would honestly pay $150 for lifelike MX game that was in the same ilk as the FIFA/MotoGP/Madden/NBA etc franchises.
EA had an entirely new engine built just for battlefield. imagine if they could do that for a mx game. holy fugg.
the blackbean game looks about like the MTX Mototrax game. give it a couple releases and we might see something great
one other thing. i remember before that they said it would be real GP tracks. that should mean that glen helen will be in the game. that would be sweet.
Pit Row
i haven't played Alive since THQ shit-canned everyone and gave the consumers the bird
https://youtu.be/--khENFoRNo
However for now, I have agree with those who are less than excited about it. The vids don't look good.
Will it be possible to disable the Scrub UI? I find it annoying!
Yes! First of all were making it less intrusive than what can be seen in current movies, then itll be possible to leave it as it is, or disable it altogether.
Will I be able to perform tricks during a race?
Youll be doing scrubs or whips, weve decided to separate races and trick mode In a clear way. During races youll have some real hard time beating the AI ( or human, in online modes) riders, and we didnt want to stick to the usual arcade cliché of pull tricks for boost of so many other games. Instead, scrubbing is the only trick that gives you some advantage also in real life, in fact speaking with some MX riders we discovered that when they perform it in the right way they can gain important time and so we replicated it in the game. Dont worry though, your trick skills will be deeply tested in the Trick Battle arenas!
Will I be able to customize my rider? Is there some real gear to be equipped?
In the "MUD world tour" you'll be able to customize several aspects of your heroes: remember that youll always race in 100% official teams, along with the real champions, so youll be able to customize what they can too: youll choose your helmet among real gear from well known manufacturers ( FOX, Airoh, UFO..) and also other items have to be chosen, earned and equipped. From the energy drink to every single trick, to the rider skills upgrades, theres plenty to customize in MUD.
Finally, weve added also other real world gear ( jerseys, pants..) both to be used in standard races and trick battles, again from your favorite brands (Thor, FOX..) and the trick bikes have some cool official liveries too!
How many riders in online modes? How many game modes there will be?
12 players will compete online in standard races and Motocross of Nations. In this last mode, youll choose the nation and play 3 races in a row with different classes ( MX1, MX2, Open). Optionally youll be able to activate AI riders also in online modes, so youll be free to mix up humans and CPU riders at will.
Is there a local multiplayer mode?
No, adding a splitscreen mode would have imposed some compromises to keep up with the double rendering at the same time. Weve chosen to maximize the visual quality and the online experience instead.
Is there a double analog stick control?
Rider controls are based on the left stick, including weight shift, for some real good reasons. We didnt want to downright imitate some other well know MX games, weve come up with a completely new and refreshing bike handling approach, with new gameplay dynamics, and a new feeling. Also, because during the race the player will be required to press some buttons, we held some playtesting sessions to stress different joupad layouts, and we discovered that it would have been uncomfortable to use also the right stick. By the way, on the right analog youll be able to change the camera angle anytime in a free way getting some spectacular views.
Are the track layouts real? What about the environments?
Weve started from the 3D layouts of the real tracks, weve been authorized from the licensor to make some changes, but the starting point is reality. For the surrounding environment we went a bit wilder adding some cool visuals, especially on the trick battle arenas, that are so crazy to deserve an official Monster Energy endorsement!
In some old videos the animations are a bit stiff! What can we expect in the final game?
Dont forget that all the material youve seen is still in development: rider movements are the result of both standard animations and dynamic physics attached to his body. So, its a pretty complex system that models postures, weight shifts, bump reactions and so on. Were aware that its extremely important for an MX game and it has already improved a lot ( and youll see soon!)
I have seen that there is a game mode called " MUD World Tour". How does it works exately?
In addition to the official Game Mode, which allows us to address the real drivers and team championship, we have included a World Tour mode where the player can manage an entire group of heroes, along more than 50 different events, divided into 15 separate chapters. During the MUD World Tour, players can spend points earned to improve the skills of the heroes, collect special cards that allow you to equip energy drinks, teams, tricks and other key aspects of the mode. Its a mode where everything is allowed in order to reach the final challenge: the Motocross of Nations!
Are you planning to have some DLCs?
Yes, we already planned 3 DLCs but it is too early to speak about this now!
In the videos youve posted the sound of the bike is not realistic, are you planning to improve this important feature?
All the sounds come from original bikes recorded directly from our sound engineer and in game they sound much more realistic than in a video. Were working to improve the "punch" of the samples, too.
Are terrains deformable in MUD?
Yes of course, tracks feature permanent deformation along all the course, and deformation will have an impact on the bike handling. Every track has a different setup, modeling hard terrains, soft ones, mud, sand
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