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Phantasy Star Online 2 New Genesis revela algumas novidades

Combat is very like PSO2's current combat system, down to the weapons, Photon Arts and Photon Blasts. It is just faster, more portable and smoother. You will find no more Perfect Attacks; instead, it is more like contemporary action games with combos and counterattacks. Dodging and blocking is liquid for all classes also Phantasy Star Online 2 Meseta. Certain classes may see a difference in play. There's no longer attacking from the atmosphere indefinitely, therefore expect to be on the ground more dodging and countering.


Attacks and PAs are set up the same manner they're now using specific buttons performing specific attacks or the 1-2-3 system. As far as PB's go, since Mag's will not be a part of gameplay anymore, they behave more like Sophisticated Photon Arts, that were introduced in Japan's PSO2 with Episode 6. As opposed to summoning a monster, PB's will instead be a huge attack dealing serious damage that needs to be recharged through combat.


Of those three courses they revealed, Force had some of the greatest changes. They finally have a block similar to Hunters in addition to their dodge, which can be a much-needed addition since they may be delicate and slowed down by Technique charging. Techniques also have gotten better because they no longer need to get charged to use. They now have an uncharged attack which, while not as strong as the charged version, still does some fantastic damage.


Another fantastic change is that curing items may be used on the fly. No more getting stuck at a beverage cartoon trying to heal only to be promptly smacked and shed all of it with nothing you can do about it. Healing will happen instantaneously in NG at the same time you do more important things cheap meseta pso2, like dodging. Overall, the battle is getting a much-needed update whilst still feeling perfectly familiar.

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