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6/15/2010
Location
Linton, IN
US
Edited Date/Time
1/23/2012 6:58am
Had a discussion with last night with some moto friends. We were talking about how we'd like to see closer racing between the top 5 or 6 guys and if it's possible.
We all agreed that the SX tracks are just too fast and all about rhythm.
There's just no place to make up much time or try different things.
Unless someone makes a mistake, it's mainly about getting the best start.
We think they should slow it down a bit and break up the timing sections.
I'm not sure there's a good answer out there.
But we all agreed, it doesn't seem like Feld and the AMA are trying to improve the racing.
One thing I'm tired of, is all the step on/step off crap.
To their credit, DC and the MX promoters seem to always be looking for ways to improve the racing.
But at SX, not so much.
What do you guys think?
We all agreed that the SX tracks are just too fast and all about rhythm.
There's just no place to make up much time or try different things.
Unless someone makes a mistake, it's mainly about getting the best start.
We think they should slow it down a bit and break up the timing sections.
I'm not sure there's a good answer out there.
But we all agreed, it doesn't seem like Feld and the AMA are trying to improve the racing.
One thing I'm tired of, is all the step on/step off crap.
To their credit, DC and the MX promoters seem to always be looking for ways to improve the racing.
But at SX, not so much.
What do you guys think?
I remember it was quite the track.
The Shop
Why don't they apply that kind of creative thinking to the tracks they're building?
It ain't rocket science.
To make the best racing, the tracks would honestly be completely dumb and simple. It would keep everyone close in speed, but it also won't allow guys to move forward from the back because everyone will be the same speed. Ever watch a local fair race or some of the Dade City MX coverage? The racing is sure intense, and you have to bang bars to get around. There is no starting in last and coming to first.
i can see a little pencil drawer with all the cookie-cutter rythem sections and triple jumps pulled out and re-arranged on a paper and then off to the press. no thought (in my opinion) is put into the track designs, the on-off tables suck and so do the stutter bump whoops.
time for some creativity. and what happened to 180 corners?
my suggestions:
more 180 degree corners equal more lanes equal longer laps and passing options
bigger whoops, maybe an obstacle in the middle/beginning/end
wall jumps
over under tunnels
off camber corners and elevated corner sections
multiple lines, maybe a bump at the inside to start the rythem but not on the outside
etc.
A2 (McGrath) and St. Louis (Pastrana) of 2009 were seriously the baddest ass tracks.
BRING BACK THE FLAT CORNERS!!!
At least a few of them on each track...
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