Posts
836
Joined
4/7/2008
Location
Kennewick, WA
US
Edited Date/Time
2/13/2015 10:13am
Alright took some time off of it to see if I came back with the new patch and everything and a fresh mind set to see if it was any better. It's not it's terrible. Nothing about it's gameplay feels natural. The cornering is terrible, clutching is ridiculous, preload is way too insane, and the handling is the air feels like there's no resistance. I then played reflex and mxgp to compare right after. Reflex a game so much older than Supercross has way better graphics even. Supercross doesn't even come close to mxgp and I question the intelligence of anyone who doesn't believe that.
What the developers should have done is slowed down reflex and made the tracks to scale. Make it feel like you're really riding. Then they could have built off of that. Work for full Supercross and nationals licensing. Add more disciplines like the did in untamed.
Sorry for the rant. Just mad I wasted my money on such a game with such terrible gameplay.
What the developers should have done is slowed down reflex and made the tracks to scale. Make it feel like you're really riding. Then they could have built off of that. Work for full Supercross and nationals licensing. Add more disciplines like the did in untamed.
Sorry for the rant. Just mad I wasted my money on such a game with such terrible gameplay.
Hoping the Supercross team will step it up with a full development cycle. The direction is the main issue. As always, Rainbow just tries to cater too much to the casual fan. The casual fan could care less about Supercross or Motocross. I like the guys at Rainbow, especially Mike, but I don't agree with the direction at all. MXGP has set the bar for authenticity and a good blend of realism and fun.
Post a reply to: Just picked up Supercross again