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I miss that game, track deteroration commentarty, qualfying. man it was all there.
If somebody would replicate that game, just modern... mother of god they would sell like hot cakes in the winter.
But most company's seem to be stuck with the whole casual gamer bs. that forces us to have shitty console mx games like mx vs atv alive.
So until whoever pull's there heads out of their assess first. I will be playing mx simulator.
It's funny the old school mx games, never really catered to the casual gimmick gamers like they do now.
Thats one reason why i respect mx simulator so much.. its for the hardcore and its rewarding.
Yeah, I am on Pro and barely made it out the lcq and finished 9th with Emig in Round 4.
Another thing I like that if you crash or go down it is very difficult to get back up front. You really have to choose lines and put in some good lap times to move back up. The AI is tremendous!
I dig MXS but I'm in an area STILL without high speed so I have to play against the AI and the AI pretty much worthless in MXS as it is either super easy like the default tracks or not even trained as with most downloaded tracks. Plus as brilliant as it is it just doesn't capture the feel of watching the old Speedworld broadcasts like Supercross 2000 does.
https://youtu.be/wMjN2uKaf2E
DoctorJD, I totally disagree that the gameplay and physics were horrid. You actually have to slow down for corners and time everything decently to get good lap times. I'm not sure what your MX game preference is but hey, to each his own. I just know that I really have to pay attention and concentrate while playing this game (much like MXS which I admire but don't play that much) just to keep the bike straight and to not bog down in corners and botch my jumps and timing sections. I know in the old MVA games you could just pin it and rail around what seemed like the most exaggerated berm and track sizes ever. In Reflex and Alive you did have to brake but Reflex was hampered by floaty bouncy physics and Alive could have been great if there had actually been some decent tracks other than the JS7 stuff.
But even with all that said, none of the MVA games let you go thru a full points series with heats, lcqs, full 20 lap mains, etc. That, to me, is pivotal.
But hey, I love MX gaming discussion so would love to hear yours and others thoughts on this game as well as your favorites and why.
The Shop
I'm glad you started this thread though because they're (some of the earliest MX titles) still solid games in their own right and I hadn't thought about digging them out and enjoying them again in ages until I read through your review.
Just a shame that all these years later in a time of mainstream gaming and vast leaps in technology - we still can't quite get the definitive virtual MX experience.
I see there is some difference of opinions here which is all good. Anyway else love any of the older games? I thought Supercross Circuit could have been cool but it's just too fast and the camera way too close for my tastes.
No heats or lcqs
Championship points series won't let you have 20 lap mains. 5 is the max. I can't believe they didn't let you do full races in season mode.
Framerate is very poor.
The turiing is too effective in 2001. They went too far the other way by going with the arcade power turn method. EXTREMELY arcade.
I still say that despite it's flaws that Supercross 2000 for N64 is the best overall SX/MX game. I am on Pro and me (as Emig) and KDub just pretty much went back and for for over 17 laps battling for 4th position. I don't recall that happening very often in any other game.
Good times....on such an old game!!
Post a reply to: I STILL think EA Supercross 2000 (N64/PSX) is the best MX/SX game.