Blade & Soul: KFM Damage Output and Holding Aggro

luckyowl
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The job of the tank is to hold aggro from the monsters, and to do so, the tank must generate more threat than other party members. This usually cannot be accomplished without some kind of damage rotation, and is made much easier by moves which increase the amount of threat generated. If you want to buy BNS gold, welcome to our site.

Overview:

Counter (1) is the core of KFM tanking, and when specced properly, increases threat generation to 150% for 10 seconds on a successful counter.

Flying Slam (TACool and Guiding Fist (RMCool are two gap-closers that also increase threat generation when landed to 150%. Flying Slam increases threat for 5 seconds with a 6 second cooldown, and Guiding Fist increases threat for 10 seconds with a 12 second cooldown. Either of these can be used at the beginning of a fight to minimize the chances of losing aggro to another party member, or to gapclose after certain monster movements or mechanics. 100% increased threat uptime should be very easy to achieve, given the variety of tools in a KFM's moveset.

(note that using one of these threat gen multipliers when another is active will not further stack or increase the threat gen rate, but only set the duration of the buff to 10 or 5 seconds remaining)

Tiger Strike (2) is the core of Fire KFM's damage rotation, regardless of aggro. It has moderate damage and no cooldown, with a very quick cast and an AoE hitbox. However, it costs 3 focus, which necessitates a focus recovery method.

Straight Jab (LMCool is one of the focus recovery methods used to support the Tiger Strike casts during the damage rotation. It ani-cancels very well with most moves, and can be specced to restore HP. However, it is usually specced to grant a stacking crit buff and also a bonus focus restore on critical hit.

Searing Blow (F) is the other focus recovery method in the damage rotation, and is made available by a critical Tiger Strike. It has a somewhat long cast and deals multiple instances of damage, so it is less than favorable to cancel, but it restores 5 focus, and provides many benefits, such as making other moves available for use and reducing the cooldown of Searing Palm.

Hellfire Kick (4) counts as both damage and focus recovery, and is made available by a variety of moves, but typically a critical Tiger Strike. During the cast, it renders the player immune to the 4 types of joint CC: stun, daze, knockdown, and knockback. It will also make Searing Palm available to cast.

Smite (F) is another move that deals considerable damage and recovers focus. It is specced to purely deal damage and recover focus, and discards the knock-up effect, which is generally undesired in parties to begin with. It can be used as a gap-closer but will often be cast at short range and canceled into other moves.

Summary:

Cancel Tiger Strike and Straight Jab with each other until Tiger Strike crits. Then use Hellfire Kick for Searing Palm actions or Searing Blow and possibly Smite for additional damage, focus recovery, and Searing Palm cooldown reduction.

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